Automatically parse and build key/value when in objects without having
to prefix the key with ":"
Automatically build control/value when in sequence without the "."
prefix.
Remove the builder with key/pod, taking a reference to the stack built
temporary pods is not allowed in c++. We can use the varargs version
with the same convenient syntax.
Remove the parser "*" option, it is unused.
Improve spa_pod_builder_add_* and spa_pod_parser_get_* and make them
look similar.
Only allow properties inside objects, this makes it easier to
iterate the object, which is needed for efficiently processing
control streams.
Add a choice type to mark variable properties.
SPA_TYPE_Enum -> SPA_TYPE_Id to avoid confusion with choice enum
Make it easier to allocate and initialize properties on the stack
Make more efficient methods to make objects.
SPA_ID_* -> SPA_TYPE_*. We use 'type' for all registered types.
ID refers to either a registered type or an enum.
Improve introspection of object ids. Make 0 an invalid enum and
use it to look up the object id type.
Move some type-info files together.
Swap type and id of the object, we first specify the type and then
the id because the meaning of the id depends on the object type.
Param ids and IO ids are now simple enums.
Move some type info in one place, delete some type-info files
Fix type debug
Make audio layout an enum
Mark more enums as enums in types so they show us with their names in
the debug.
Do not use dynamic types anymore. The reason is that it's difficult:
- to maintain a shared type database over a network.
- the extra overhead when translating between processes and for
maintaining the translation tables.
- race conditions in translating in RT-threads, this is a problem
because we want to make event streams.
We now have simple enums with types and extension points for all
types. This is also nicer to use in general.
We don't need the mapper anymore or pass strings around as types.
There is a parallel type info system to get more info about ids and
enums and their hierarchy. It can also be used for debugging.
Make explicit links between elements that are used to activate the
next element in the graph.
Make subgraphs a special regular node. Make a link from the
subgraph children to the parent so that the subgraph completes when
all the children completed.
Implement a single process function in plugins
Remove many messages in the client node
Make a new PropInfo parameter that allows us to iterate all
properties. Make some new fields to set labels and names for
properties. We will be able to add more things to describe the
properties this way.
Use the Props param to simply query or set properties.
We can now make int enum properties and describe all possible
values with labels, we don't need to register types anymore.
This then makes it possible to enumerate the v4l2 controls and make
them available as control params.
Add control properties to audiotestsrc for frequency and volume
and add a test program.
Add size parameter to set_io for additional checks and to make it
easy to know how much control data we can write.
Make it possible to configure multiple io areas on a port by giving
an id to set_io.
Add some types to enumerate the supported ids
Make an area to exchange buffers and one to specify pull ranges.
The idea is to make more area types for controlable properties.
Implement enumeration of IO areas in volume.
We can't use a ringbuffer on the chunk because it implies the
consumer would write to it to update the read position, which we
can't do because the chunk is read-only and might even be shared.
Go back to offset/size pairs, which can sortof do the same thing
if we want later when we keep a non-shared read pointer in the
consumer.
Keep alsa timestamp around and filled state for future.
mmap the input port meta/data/chunk as read-only.
Only do clock update requests when asked.
ringbuffer: remove size and mask from the ringbuffer, we have that
elsewhere in the user of the ringbuffer.
Remove the buffer data offset and size fields and replace with a
ringbuffer. We then have a ringbuffer in all buffer data, which
simplifies things.
We can now remove the ringbuffer metadata.
Reset the builder when the filter failed.
Make the plugins create their params in a temporary buffer, we
don't want to do in-place filtering because that is not always
possible. Because the filter now resets on error, we can remove
the reset from the plugins.
Add an argument to pass the result param to the caller instead of
having the caller have to pick it up from the builder.
Improve docs for node, clock and monitor
Pass spa_pod everywhere instead of spa_pod_object.
Pass result argument to spa_pod_filter to make things a little
nicer.
Make enum_params and set_param to configure properties, format
and other parameters. This allows us to remove some duplicate
code and make the properties and parameters much more extensible.
Use the object id to mark the id of the parameter.
Remove the spa_format and spa_props.
We can now make the client-node easier by merging the various
format methods into the params.
Make the stream API more powerful now that we can pass params
around.
Replace the v4l2 example with a more generic version that can add
any spa node to a remote graph
Make the dictionary items const
Add some info to nodes and factories. Add the node info to the node
properties. We can then set the media.class directly on the node,
instead of letting the monitor set it.
Debug node info in spa-inspect.
Do async operation on the audiotestsrc and videotestsrc differently.
Make a new method that can take a local node and run it in a remote
pipeline. This basically replaces all functionality of the streams
and more.
Add 2 examples for exporting a sink and a v4l2 node
Make some more things const
Cleanups
Make it possible to do things when the node needs scheduling. The
default node will schedule the local pipeline but the remote node might
also schedule the remote pipeline.