Add the right propId to properties so they can get controls.
Keep track of properties and handle the io area for them
Check if properties changed and update the v4l2 controls
When the mixer has no bytes queued, only ask for more bytes when
we were in the OK status otherwise we might override the HAVE_BUFFER
status and discard the queued buffer.
Pass client to some core functions to make it possible to check
permissions when iterating globals.
Check permissions of factory before using it.
Check permissions in link factory, only allow linking of nodes we can
see.
Check permissions in the autolink module, only try to link to nodes
we can see.
Make client permissions update behave like an atomic update of an
unordered set of permissions, which is perhaps a bit more intuitive.
Don't unlink the ports of an inactive link because then it might be
possible that the scheduler can't recycle a buffer, instead use
a port flag to mark the ports disabled and change to scheduler to
skip those ports.
Add an interface that can manager a dbus connection.
Make a dbus interface in the core that can create connections running
in the core main loop. Keep this as support for spa plugins.
Make a new PropInfo parameter that allows us to iterate all
properties. Make some new fields to set labels and names for
properties. We will be able to add more things to describe the
properties this way.
Use the Props param to simply query or set properties.
We can now make int enum properties and describe all possible
values with labels, we don't need to register types anymore.
This then makes it possible to enumerate the v4l2 controls and make
them available as control params.
Add an info property flag that should not be taken into account
when intersecting. We use this for docs and labels.
Improve builder, make it possible to make struct properties with
flags.
Add some docs to the property flags and ranges.
List the factory interfaces that are provided.
The interface id of the typemap is always 0 to avoid the chicken and
the egg problem.
Check debug env variable
Add a check against letting the required number of ports become
negative for a node. With certain timing between the main and data
thread, this can otherwise happen.
For nodes where links are unlinked and relinked, a negative number may
mean that the scheduler skips the node and doesn't call
process_output().
The control values do not have to contain valid values when they
are set so don't try to parse them. Instead just do a simple sanity
check on the size.
Handle the case where we clear the io area, go back to the default
node properties.
Do not send the offset and size in the add_mem call, just send the
fd and the flags. The area that we need to map from this to find the
meta, chunk and data are sent in a separate call. This should make
it possible to truncate the memory to a larger size to dynamically
allocate more shared memory for a client.
Remove the Id data type, it's not needed.
Don't automatically map memory in remote.c
Pass the original memory type from server to client.
Handle DmaBuf mem in video-play now that the server passed it on.
Add control objects for all controllable properties on ports.
Try to link compatible control properties in autolink.
Allocate shared memory for the output property memory and configure
the io area on the ports when the controls are linked.
Send the shared memfd to clients when the io area is configured.
Add port_set_io support in remote.c, mmap the control io area and
set on the port.
Add some param helpers
Add volume control to export-source update the volume before
sending each buffer.
Reorganize the io parameter ids and objects. Make separate enumerations
for buffer, control, input and output properties.
Add a volume output property to export-source. This is still unused
but will eventually be routed to a PropsIn io area where it can
control the volume of a mixer, for example.