Fix video in SDL examples by invoking rendering in the same thread
(pw_loop) that created the window, renderer and texture.
At least on some systems, no video is shown without this patch. In
those error cases, SDL_RenderPresent triggers an SDL error "The
specified window has not been made current". That, in turn, has to do
with how SDL uses the current thread for determing the current window.
In general, the page linked to below states that the SDL API is not
designed to be used from multiple threads.
Reference: https://wiki.libsdl.org/CategoryRender
Make a new PropInfo parameter that allows us to iterate all
properties. Make some new fields to set labels and names for
properties. We will be able to add more things to describe the
properties this way.
Use the Props param to simply query or set properties.
We can now make int enum properties and describe all possible
values with labels, we don't need to register types anymore.
This then makes it possible to enumerate the v4l2 controls and make
them available as control params.
Do not send the offset and size in the add_mem call, just send the
fd and the flags. The area that we need to map from this to find the
meta, chunk and data are sent in a separate call. This should make
it possible to truncate the memory to a larger size to dynamically
allocate more shared memory for a client.
Remove the Id data type, it's not needed.
Don't automatically map memory in remote.c
Pass the original memory type from server to client.
Handle DmaBuf mem in video-play now that the server passed it on.
Add control objects for all controllable properties on ports.
Try to link compatible control properties in autolink.
Allocate shared memory for the output property memory and configure
the io area on the ports when the controls are linked.
Send the shared memfd to clients when the io area is configured.
Add port_set_io support in remote.c, mmap the control io area and
set on the port.
Add some param helpers
Add volume control to export-source update the volume before
sending each buffer.
Reorganize the io parameter ids and objects. Make separate enumerations
for buffer, control, input and output properties.
Add a volume output property to export-source. This is still unused
but will eventually be routed to a PropsIn io area where it can
control the volume of a mixer, for example.
Add control properties to audiotestsrc for frequency and volume
and add a test program.
Add size parameter to set_io for additional checks and to make it
easy to know how much control data we can write.
Make it possible to configure multiple io areas on a port by giving
an id to set_io.
Add some types to enumerate the supported ids
Make an area to exchange buffers and one to specify pull ranges.
The idea is to make more area types for controlable properties.
Implement enumeration of IO areas in volume.
We can't use a ringbuffer on the chunk because it implies the
consumer would write to it to update the read position, which we
can't do because the chunk is read-only and might even be shared.
Go back to offset/size pairs, which can sortof do the same thing
if we want later when we keep a non-shared read pointer in the
consumer.
Keep alsa timestamp around and filled state for future.
mmap the input port meta/data/chunk as read-only.
Only do clock update requests when asked.
ringbuffer: remove size and mask from the ringbuffer, we have that
elsewhere in the user of the ringbuffer.
Remove the buffer data offset and size fields and replace with a
ringbuffer. We then have a ringbuffer in all buffer data, which
simplifies things.
We can now remove the ringbuffer metadata.
Add an argument to pass the result param to the caller instead of
having the caller have to pick it up from the builder.
Improve docs for node, clock and monitor
Pass spa_pod everywhere instead of spa_pod_object.
Pass result argument to spa_pod_filter to make things a little
nicer.
Remove the frame argument from the builder, we can use the builder
allocated frames.
Add deref function to builder to make it more flexible later.
Add some more recursion depth checks in the parser.
Improve props filter, also filter other types.
Make enum_params and set_param to configure properties, format
and other parameters. This allows us to remove some duplicate
code and make the properties and parameters much more extensible.
Use the object id to mark the id of the parameter.
Remove the spa_format and spa_props.
We can now make the client-node easier by merging the various
format methods into the params.
Make the stream API more powerful now that we can pass params
around.
Fix ringbuffer mixing in audiomixer
Add ringbuffer support in audiotestsrc params
Don't recycle buffers before signaling have_output, the app is supposed
to recycle explicitly or with a process_output call.
Add some trace to graph functions in tests
Add ringbuffer support in export-source
We can initialize the transport as soon as we get async notify
from the client when setup completes. Node initialization happens
after that and then finaly the node is initialized and we can send
the transport and fds.
Small cleanups
Don't directly expose the state change methods. Only expose an activate
method for nodes that indicates if the node should be scheduled or not.
Let the link automatically negotiate two active nodes.
Make some defines for properties.
Use link property to make passive links. Passive links don't activate
the nodes.
Make sure the mainloop quits when quit is called before run.
Replace the v4l2 example with a more generic version that can add
any spa node to a remote graph
Make the dictionary items const
Add some info to nodes and factories. Add the node info to the node
properties. We can then set the media.class directly on the node,
instead of letting the monitor set it.
Debug node info in spa-inspect.
Do async operation on the audiotestsrc and videotestsrc differently.
Avoid duplicating API, remove implementations from port and node and
always use an spa_node as the implementation, it's just as easy to
implement a spa node. With the implementation always being a spa_node
we will be able to better implement the negotiation of the mixers.
The listeners are generally useful in spa, move it there and rename
to hooks. Implement loop hooks with it.
Fix some cleanup issues in stream and remote
Remove signals.
Rename callbacks -> events, use listeners to listen for events.
Callbacks are still used in spa for things you can listen to only
once.
Make a new method that can take a local node and run it in a remote
pipeline. This basically replaces all functionality of the streams
and more.
Add 2 examples for exporting a sink and a v4l2 node
Make some more things const
Cleanups
Make it possible to do things when the node needs scheduling. The
default node will schedule the local pipeline but the remote node might
also schedule the remote pipeline.