Only allow properties inside objects, this makes it easier to
iterate the object, which is needed for efficiently processing
control streams.
Add a choice type to mark variable properties.
SPA_TYPE_Enum -> SPA_TYPE_Id to avoid confusion with choice enum
Make it easier to allocate and initialize properties on the stack
Make more efficient methods to make objects.
SPA_ID_* -> SPA_TYPE_*. We use 'type' for all registered types.
ID refers to either a registered type or an enum.
Improve introspection of object ids. Make 0 an invalid enum and
use it to look up the object id type.
Move some type-info files together.
Swap type and id of the object, we first specify the type and then
the id because the meaning of the id depends on the object type.
Param ids and IO ids are now simple enums.
Move some type info in one place, delete some type-info files
Fix type debug
Make audio layout an enum
Mark more enums as enums in types so they show us with their names in
the debug.
Do not use dynamic types anymore. The reason is that it's difficult:
- to maintain a shared type database over a network.
- the extra overhead when translating between processes and for
maintaining the translation tables.
- race conditions in translating in RT-threads, this is a problem
because we want to make event streams.
We now have simple enums with types and extension points for all
types. This is also nicer to use in general.
We don't need the mapper anymore or pass strings around as types.
There is a parallel type info system to get more info about ids and
enums and their hierarchy. It can also be used for debugging.
Make explicit links between elements that are used to activate the
next element in the graph.
Make subgraphs a special regular node. Make a link from the
subgraph children to the parent so that the subgraph completes when
all the children completed.
Implement a single process function in plugins
Remove many messages in the client node
A device that supports continuous/step-wise frame interval will
report the correct frame intervals for index 0 and EINVAL for
every other index.
(https://linuxtv.org/downloads/v4l-dvb-apis/uapi/v4l/vidioc-enum-frameintervals.html)
Previously, the code would exit from the loop after successfully
reading index 0, without marking that the iteration of frame
interval completed. Therefore, the next time the function was
called the same frame intervals would be read, instead of advancing
to the next frame size or format type.
Instead, mark that we need to try and read the next format size.
Fixes#56
Add the right propId to properties so they can get controls.
Keep track of properties and handle the io area for them
Check if properties changed and update the v4l2 controls
Make a new PropInfo parameter that allows us to iterate all
properties. Make some new fields to set labels and names for
properties. We will be able to add more things to describe the
properties this way.
Use the Props param to simply query or set properties.
We can now make int enum properties and describe all possible
values with labels, we don't need to register types anymore.
This then makes it possible to enumerate the v4l2 controls and make
them available as control params.
Make it possible to configure multiple io areas on a port by giving
an id to set_io.
Add some types to enumerate the supported ids
Make an area to exchange buffers and one to specify pull ranges.
The idea is to make more area types for controlable properties.
Implement enumeration of IO areas in volume.
We can't use a ringbuffer on the chunk because it implies the
consumer would write to it to update the read position, which we
can't do because the chunk is read-only and might even be shared.
Go back to offset/size pairs, which can sortof do the same thing
if we want later when we keep a non-shared read pointer in the
consumer.
Keep alsa timestamp around and filled state for future.
mmap the input port meta/data/chunk as read-only.
Only do clock update requests when asked.
ringbuffer: remove size and mask from the ringbuffer, we have that
elsewhere in the user of the ringbuffer.
Remove the buffer data offset and size fields and replace with a
ringbuffer. We then have a ringbuffer in all buffer data, which
simplifies things.
We can now remove the ringbuffer metadata.
Add an argument to pass the result param to the caller instead of
having the caller have to pick it up from the builder.
Improve docs for node, clock and monitor
Pass spa_pod everywhere instead of spa_pod_object.
Pass result argument to spa_pod_filter to make things a little
nicer.
Remove the frame argument from the builder, we can use the builder
allocated frames.
Add deref function to builder to make it more flexible later.
Add some more recursion depth checks in the parser.
Improve props filter, also filter other types.
Make enum_params and set_param to configure properties, format
and other parameters. This allows us to remove some duplicate
code and make the properties and parameters much more extensible.
Use the object id to mark the id of the parameter.
Remove the spa_format and spa_props.
We can now make the client-node easier by merging the various
format methods into the params.
Make the stream API more powerful now that we can pass params
around.
Fix ringbuffer mixing in audiomixer
Add ringbuffer support in audiotestsrc params
Don't recycle buffers before signaling have_output, the app is supposed
to recycle explicitly or with a process_output call.
Add some trace to graph functions in tests
Add ringbuffer support in export-source
Make port status SPA_RESULT_OK until events changes it and data
processing can start
Only start pulling on ports in the OK state
Change we way we handle client-nodes, handle them async and continue
processing after they signaled completion
Add a new scheduler that decouples push and pull. It pushes to peer
elements when all inputs are provided and pulls from nodes when all
peer outputs are processed.