Use codecs via media_codec in sco-sink instead of implementing the
encoding in-place.
In future, media-sink could replace sco-source to reduce code
duplication.
When we simply need to change some state for the code executed in the
loop, we can use locked() instead of invoke(). This is more efficient
and avoids some context switches in the normal case.
Use kernel-provided packet reception timestamps to get less jitter in
packet timings. Mostly matters for ISO/SCO which have regular schedule.
A2DP (L2CAP) doesn't currently do RX timestamps in kernel, but we can as
well use the same mechanism for it.
Enable the /Internal media class hack also for SCO.
Session manager can use this to adjust SCO sink/source media.class when
it is going to emit front-end nodes hiding the hardware ones.
Drivers should only read the target_ values in the timeout, update the
timeout with the new duration and then update the position.
For the position we simply need to add the previous duration to the
position and then set the new duration + rate.
Otherwise, everything else should read the duration/rate and not use
the target_ values.
Allow asynchronous changes in transport state in the sinks/sources.
Also allow transport acquire to be actually synchronous, in this case it
must set transport state during acquire call.
Separate driver start/stop from transport start/stop.
Add some guards against doing processing when there has been an error or
the node is not started. Set error status to IO. Continue driving on IO
errors.
When reading the timerfd gives an error, we should return right away
because the timeout did not happen.
If we change the timerfd timeout before reading it, we can get -EAGAIN.
Don't log an error in that case but wait for the new timeout.
Use separate timers for driving graph and for flushing, since they don't
have the same period.
Flushing is done based on the time positions of the next sample to be
written, so it will stay in sync with the graph. Because writing too
much data to SCO sockets generally only causes the device to skip ahead,
we don't need to handle the case where the writing has been lagging.
This fixes simultaneous playback to both ALSA and SCO sinks from the
same graph, with SCO as driver, which previously produces broken sound
(e.g. with pw-play --latency 512, linked to the two sinks) ALSA nodes
require regular driver intervals, which was not true previously.
The PropInfo either has a registered id (and then also a name from the
type-info) or a custom name as a string.
In all cases, the description contains a free form text that clarifies
the property.
Use the description in the stream controls name.
Remove quantum limitation from a2dp-sink, and adjust how flushing is
done.
The "low-latency" A2DP codecs are not able to flush all data at once, so
for them flush based on a timeout, such that "excess samples" for each
quantum is bounded. We also limit excess samples for the other A2DP
codecs, based on some testing on flaky headset/adapter combinations (for
most cases, this does not appear to matter).
Leave decision of packet sizes to the codecs. Currently, we send packets
based on min_latency, but sendinf full packets might help with stutter
on some headset/adapter combinations. The slightly increased latency
hardly matters against the 100ms delays in BT headsets.
Bump codec API version.
When sink is follower, and no data to write is available, it should not
schedule a timeout, but wait for the driver to wake it up again.
Fixes process ending up busylooping in data thread as follower, under
some conditions.
Also, clean up the code to be more clear about timeout logic. Just loop
directly instead of setting timeout 1, if we need to just flush more
immediately.
Make the alignment parameter optional when negotiating buffers.
Default to a 16 bytes alignment and adjust for the max cpu
alignment.
Remove the useless align buffer parameter in plugins, we always
set it to 16 anyway.
If socket write results to EAGAIN/EWOULDBLOCK or rx data starts late,
spa_bt_sco_io_write may return 0, and we should give up and skip ahead
(and not loop in RT thread with very small timeout).
Mark some structures, arrays static/const at various places.
In some cases this prevents unnecessary initialization
when a function is entered.
All in all, the text segments across all shared
libraries are reduced by about 2 KiB. However,
the total size increases by about 2 KiB as well.
When we add a new listener to an object, it will emit the full state
of the object. For this it temporarily sets the change_mask to all
changes. Restore the previous state after this or else we might not
emit the right change_mask for the next listener.
Consider the case where one there are two listeners on an object.
The object emits a change and the first listener wants to enumerate the
changed params. For this is adds a new listener and then triggers the
enumeration. If we set the change_mask to 0 after adding the listener,
the second listener would get a 0 change_mask and fail to update
its state.
Add media.name so that restore-stream can store this stream.
Remove node.driver because the stream is slaved to the connected ALSA device.
Remove pause-on-idle in all cases, as this is now configurable from
the config file.