Use the default backlog size, SOMAXCONN (128), which is the same as for
the unix socket in module-protocol-native. If the backlog queue gets
full incoming connections will be closed before they can be accepted.
This causes connect() to fail with EAGAIN on the client side and since
the server socket is closed it will not be possible to use the client
socket further.
Use the context work queue to schedule destroys from callbacks.
This is better because we can pass the destroyed object around and
implement just the action we need to do on it.
Make a method to get a work-queue from the context. There is one
work-queue to use and the context will allocate it when requested
and free when destroyed.
The work queue is handy to delay execution of some logic for later,
either in the next iteration of the main-loop or when an async
operation completed.
Export some work-queue methods.
Make a null-sink with monitor.channel-volumes=true by default if not
defined otherwise. This ensures the volume of the null-sink is
always transfered to the monitor ports.
Also only set the object.linger flag when undefined.
If we have channels and channelmap, make sure they match.
If we have only channel_map, use this to derive channels instead of
taking the default number of channels and then ending up with a
mismatch.
If we have only channels, use this to generate a channelmap from
predefined maps or just unknown channels instead of taking the default
channel map.
If neither channels or channelmap is defined, use the defaults.
Move the icon we get from bluez to a separate property, it is not
a good icon to show.
Copy form factor from device to node properties.
Set device.bus in the device properties and copy it to the node
properties.
Use form factor and bus to make a nice icon-name for the node and
device.
Fixes#1064
This starts breaking up the giant monolith that is the pulse-server.c
code into more manageable chunks by trying to split the module code into
individual compilation units.
Limit the amount of channels we send to a client to 32 because this
is the pulseaudio limit.
This means that only the first 32 channels are accessible from the
pulseaudio API.
Fixes#1033
Setting the channel property should create as many channels as
requested, not just the number from the default channel map.
If no channel_map is set, use the default one if the channels match
or use one with unknown channel layout otherwise.
Check the configured channels against the channel map and error
if there is a mismatch.
Don't escape the Spa:String:JSON types in the metadata as it is
supposed to be valid JSON that can be output directly. We might want
to reparse and reformat it later to be sure.
First try to load the PIPEWIRE_CONF_NAME environment file, then
fall back to the application configured value (instead of client.conf)
and then fall back to client.conf.
Do the check for the client event mask in only one place where we
are actually going to send the event. This avoids sending events to
clients that did not register them.
Rework some of the event handling when the manager emit an
add/remove/change event. Make it possible to send multiple events, like
when a sink changes, also emit a change for the monitor.
See #1042
The simple protocol listens on a socket, creates a new pw_client for
each connected client and reads/writes raw audio bytes on the
socket. Incomming bytes are copied to a playback stream, outgoing
bytes are copied from a capture pw_stream.
Fixes#954
When current user is no longer active on the seat, unregister the bluez
handler. This disconnects all bluez devices.
When the user becomes active on a seat, start bluez monitor again.
This will also reconnect devices.