When the client uploads a buffer, copy all data fields except for
the chunk memory that we configured before.
If we overwrite the chunk memory, the users of the buffer would not
be able to find the chunk memory anymore and crash or fail.
enum_param should return -ENOENT when the param is not known.
When negotiating buffers handle -ENOENT. This means the port does
not know about the property and we should assume anything is fine
so just use the filter from the first port.
Don't allocate the links in an array because they might be moved
when the array is resized. Instead just use calloc and add them
to a list.
Make sure we update the list used in the real-time thread from a
safe context.
This is more in line with wayland and it allows us to create new
interfaces in modules without having to add anything to the type
enum. It also removes some lookups to map type_id to readable
name in debug.
Don't pass pw_properties around when we simply need to pass around
config info, only use pw_properties when used to construct an object
that keeps the properties.
The proxy API is the one that we would like to expose for applications
and the other API is used internally when implementing modules or
factories.
The current pw_core object is really a context for all objects so
name it that way. It also makes it possible to rename pw_core_proxy
to pw_proxy later.
The pw_remote object is really a wrapper around the pw_core_proxy.
The events it emits are also available in the core proxy and are
generally awkward to use.
With some clever new pw_core_proxy_* methods and a pw_core_connect
to create the core_proxy, we can convert all code away from pw_remote.
This is a first step in this conversion, using the pw_remote behind
the scenes. It leaks into some places because it really needs to become
its own struct in a next step.
For flatpaks we need to be able to support older v0 protocol clients.
To handle this we have:
- the connection detects an old client when it receives the first
message. It can do this by checking the sequence number, on old
versions it contains the message size and is never 0, on new
clients the sequence number is 0.
- We add a new signal at the start of the connection with the detected
version number. This installs the right version of the core proxy.
We also move the binding of the client until the hello message is
received. This way we can have a new client connect (portal),
hand over the connection to an old client, which then removes the
client binding again in the hello request with a v0 version.
There are some changes to the passing of fds in v0 vs v3 which need
to investigated some more.
- bump version of our interfaces to 3. This makes it possible to
have v0 and v3 protocol marshal functions.
- Add version number in the proxy. This is mostly automatically done
internally based on the version numbers the library is compiled
with. Where the version number was in the API before, it is now
actually used to look up the right protocol marshal functions. For
Proxies there is usually just 1 version, the current one. It is the
server that will support different versions.
- Add v0 compat marshal functions to convert from and to v0 format.
This has some complications. v0 has a type map it keeps in sync
with the server. For this we have a static type map with mappings
to our own v3 types. Pods are mostly the same except for objects
that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also
convert between v0 spa_pod_prop and v3 spa_pod_choice.
Formats and commands are also slightly different so handle those
mappings as well.
We only have marshal functions for the server side (resource)
v0 functions.
- Add v0 compatible client-node again. It's a bit tricky to map, v0
client-node basically lets the server to the mixing and teeing
and just does the processing of the internal node.
When the port receives a format, look if we can find a mixer for it
and configure it.
Use the float32 mono mixer when possible.
Use the new pw_buffers in the link.
Let the port allocate buffers between the mixer and node when
requested.
The client-node doesn't need a mixer because mixing is done on the
client.
Remove all mixer and buffer negotiation code from adapter because
it is now done at the port level.
Reorganize some things, let the clients update the segment info
in their own activation, then let the server merge it. This avoids
clients stepping on eachother. When looping through the clients,
copy the segment info when we encounter its owner.
Remove the list of segment owners to the activation. This is better
than in the activation because we can then just keep one list of
owners.
Remove the NONBLOCK flag from the eventfd so that we can do blocking
reads as well.
Just keep a reposition owner in the driver activation. This points
to the node that has the reposition info. This avoid complicated
synchronization to keep multiple nodes from stepping on eachother.
Now they can just prepare the reposition info in their activation and
set themselves as the reposition owner. The last one who succeeds
wins.