Just like the real free() we should just ignore a NULL pointer, makes the
caller code easier for those instances where properties are optional.
Patch generated with concinelle with a few manual fixes.
When the server or client goes away, detach the client
from the server to avoid potential use-after-free issues
that might occur if the client causes the
unloading of the server it is connected to.
E.g.:
pactl load-module module-protocol-native-tcp port=4713
pactl -s localhost:4713 unload-module module-native-protocol-tcp
See #1240.
If any of those two branches are taken, the connection
cannot make forward progress since no data will be read/sent
from/to the client.
For example, sending just 21 invalid bytes to the server
causes the first 20 bytes (client descriptor) to be read,
then rejected, leaving `client->message == NULL`. But since
polling is level triggered, `on_client_data()` and thus
`do_read()` will continue to be called ceaselessly,
thereby spamming the log and wasting resources.
Add support for listening on IPv6 addresses.
The following address formats are supported:
* tcp:[<ipv6-addr>]:<port>,
* tcp:<ipv4-addr>:<port>,
* tcp:<port>, and
* unix:<path>.
The IP addresses are parsed using `inet_pton()`,
only the formats supported by that function
are accepted.
The IPv6 address must be surrounded by square brackets,
they do not mean "optional" here. Specifying only the
port is equivalent to the following two addresses:
* [::]:<port>, and
* 0.0.0.0:<port>.
Address parsing has been made stricter: the port
must always be specified explicitly.
Fixes#1216.
SPA_MEMBER is misleading, all we're doing here is pointer+offset and a
type-casting the result. Rename to SPA_PTROFF which is more expressive (and
has the same number of characters so we don't need to re-indent).
Use the context work queue to schedule destroys from callbacks.
This is better because we can pass the destroyed object around and
implement just the action we need to do on it.
This starts breaking up the giant monolith that is the pulse-server.c
code into more manageable chunks by trying to split the module code into
individual compilation units.
Do the check for the client event mask in only one place where we
are actually going to send the event. This avoids sending events to
clients that did not register them.
Rework some of the event handling when the manager emit an
add/remove/change event. Make it possible to send multiple events, like
when a sink changes, also emit a change for the monitor.
See #1042
Add an entry in the config file for default format and channel map.
Use the defaults in the server_info request
Use the defaults for the default channels and map in the modules.
When setting a new default sink/source, use the name of the object
instead of the name used for selecting the sink/source. This makes
it possible to use the id to search for the device but still have
the device name in the metadata as is expected.
Fixes#1004
Some apps use 0 to get some sort of sink/source info. PulseAudio
likely has a source/sink at index 0 but PipeWire certainly does not.
Asking for 0 source/sink is always because of some hardcoded values
in the app and we can return the default source/sink without causing
any problems for other apps.
See #756