Support in the context API for connecting to a Pinos instance
listening at a specified socket - not only to the one pointed out by
the environment variables XDG_RUNTIME_DIR and PINOS_CORE.
A sync message returns a notify-done after all request are finished and
can be used to wait for completion of a bunch of commands. Use it wait
for all proxy BIND requests to complete so that we can look at the
info immediately.
Copy the default value of unset properties.
Use counters instead of void* to iterate items. This simplifies some
things and makes it easier to do over the wire.
Add format description to NodeInfo and use this to add format
descriptions to pinos devices.
Small fixes to fix leaks and crashes.
The proxy/resource ids are generated by the client and so we need to
used them as index in the client resource map instead of making our own
number.
Fix stream disconnect and client-node destroy
Fix gstreamer device provider
Make all sockets non-blocking to avoid errors with bad clients
Advertise the subsystems we monitor and disable the gstreamer monitors.
Implement core properties updates
Make sure we send REMOVE_ID after we are done with the resource.
Move send and dispatch functions to the implementation. This makes it
possible to place an access check before sending and dispatching.
Add module-access that allows to bind and notify on globals owned by
the client.
Move array and map to pinos
Move more things to spa lib
ControlCmd -> Message
Make pinos log, use for plugins as well
work on ringbuffer in alsa and nodes
work on making registry with all objects
Bring back the channel object. Making a node and port on the client side
was rather awkward because of the async nature of many methods. It feels
better to have a specific communication channel object to interface with
a server side port.
Use port activate/deactivate to start/stop streams
Remove links from the ports. We let other objects install a callback on
the port to receive and route buffers.
Remove the client object, it is not very useful now that we have the
nodes.
Fix some properties on the proxy objects.
Use sendmsg and recvmsg directly because the GIO ones do allocations.
make pinos_properties_merge and use it to combine properties from nodes
and ports.
Add buffer flags. The idea is to make it possible to easily check when a
buffer contains control information that we need to parse to update the
port fields.
Make the client create remote nodes and ports and set up proxies for
them.
Make a port base class implementing most of the logic to pass buffers
locally and remotely.
Remove most code from stream.c, it's now in the port.
Make a portsink and portsrc that can write and read to/from any port. We
use these in the server to send and receive data.
Rework format negotiation. The final format is now sent in-line before
the data. The server will select a format on output ports.
A port is an input or output on a Node.
Channels are created from the ports and inherit the direction of the
port.
do automatic port selection based on the direction and caps and
node/port name.
Simplify stream_connect by passing the direction.
Fix pinossink to connect in setcaps so that we know the format and can
select a good sink to connect to.
Rename the source-output object to channel because it is used for both
input and output.
Start the beginnings of sink support. This will make it possible to make
pinos consume data as well as provide data.