Can be used to group ports together. Mostly because they are all from
the same stream and split into multiple ports by audioconvert/adapter.
Also useful for the alsa sequence to group client ports together.
Also interesting when pw-filter would be able to handle streams in the
future to find out what ports belong to what streams.
If the sender is reset, the RTP stream may return, but may no longer
correspond to the stream for which we loaded this instance of
module-rtp-source. A power cycle or network reset on Dante devices
causes a new SDP and SSRC to be selected, for example.
So let's make sure we don't consider invalid receives while tracking our
"receiving" state. Arguable, we should bail entirely if this happens.
roc-toolkit commit 03d29eb97211ca87593566998c5087590c1bae38 [0]
("Add sample_format() and pcm_format() to SampleSpec") made
a change in how the packet encoding is determined. Specifically:
This commit introduces small breaking change in C API:
when we search for packet_encoding compatible with
frame_encoding, we now take into account format too.
It means that if you use ROC_FORMAT_PCM_FLOAT32 in frame_encoding,
ROC_PACKET_ENCODING_AVP_L16_STEREO will not be selected automatically
anymore, and you need to specify it manually via packet_encoding.
This causes module-roc-sink to fail to set up the ROC sender:
roc_api: bad configuration: failed to select packet_encoding matching frame_encoding, set roc_sender_config.packet_encoding manually
So specify `ROC_PACKET_ENCODING_AVP_L16_STEREO` explicitly
as the packet encoding. This seems to work with roc-toolkit 0.3,
so the required version is not changed.
Fixes#4070
[0]: 03d29eb972
There isn't a good way to surface this information to the module owner
yet, so let's publish the information on the stream so we can try to
manage things in policy.
Make sure newer clients can work with an older server:
- Add client and server versions in the activation
- On older server, clients needs to trigger peers without CAS of status
- On older server, jack transport is started with command.
- Use client version to know when to set the INACTIVE/FINISHED
state on the server instead.
- Async clients need to trigger peers on old server.
Also handle the relation between a node and the driver with pw_node_peer,
like we do with the links.
Because these are refcounted, we only make one peer for a node that is
linked to another node that is also the driver (pw-play -> sink) and we
save some fds as well as some admin stuff and overhead for the refcounts.
This in return then results in less problems getting all the refcounts
right when adding/removing nodes.
Before loading the node or device spa plugin, evaluate the node and
device rules so that we can use them to configure the plugin properties
when it is loaded.
Manage them like we do on the client and reuse logic. Make a node
function to safely add and remove a target.
Activate the targets from the process loop when we can be sure that we
can resume them. This avoids incrementing the pending state when we are
not going to be able to resume the nodes (like when the cycle is ongoing
and we have already been scheduled) and avoids glitches and xruns.
When a node is added to the poll loop, it can activate its own targets.
This is mostly for driver so that they have something to schedule and
can then activate the other targets.
Try to resume the target when it is removed and we are supposed to be
scheduled.
Also add targets to the target_list when the node is remote to make sure
the profiler can see the targets as well.
Keep the node in the INACTIVE state as long as the eventfd of the node
is not added to the loop. Skip nodes in the INACTIVE state from going to
the NOT_TRIGGERED status, which avoids scheduling the node.
Make sure we remove any local targets we have in a node when we export
it, we will receive new targets from the server.
This should eliminate any glitches when adding and removing nodes from
the graph.
See #4026, #2468
When for some reason we don't manage to transfer data from the source
or to the sink (timeout, scheduling problems..), try to do it when we
get a timeout to avoid xruns.
The module detects remote snapcast servers and creates a new sink
with protocol-simple for each server.
It sets up a new stream on the server for the sink with JSON-RPC.
Handle ipv6 addresses.
Support 0 port, which uses a free port to listen on.
Place the list of addresses we listen on as a property of the module so
that dynamically allocated ports can be retrieved.
Since `spa/utils/cleanup.h` is not a private header anymore, there is
no need for a separate `pipewire/cleanup.h` since the definitions of
the cleanup routines can now be moved into the respective headers.
This makes it possible to discover a local RAOP, pulse or RTP services
and connect to them.
IPv6 addresses need the interface appended to local addresses to
make the connection work.
Add capture.props and playback.props to configure the created streams
with arbitrary properties.
Improve format parsing, make it possible to have different formats peer
stream.
Improve some of the property handling.
This can now also be used to upload a stream to a snapcast server, add
an example of this to the docs.
Websites like squig.link or https://www.autoeq.app/ generate a file for
parametric equalization for a given target, but this is not a format
that can be directly given to filter chain module.
This module translates the file to filter chain module arguments and
then loads the filter chain module with these arguments.
Don't spam the warning about kernel missing features required for snap
on every pulseaudio connection, but instead show it only once, as the
situation is not going to improve.
Change the GenericFd data type to SyncObj. It's probably better to
explicitly state the data type than to make something generic. Otherwise
we would need to transfer the specific fd type somewhere else and there
is no room for that in the buffer and the the metadata is not a good idea
either because it can be modified and corrupted at runtime.
Add the SyncTimeline metadata. This contains 2 points on two timelines
(SyncObj datas in the buffer). The buffer can be accessed when the
acquire_point is signaled on the timeline and when the buffer
can be released, the release_point on the timeline should be signaled.