ffmpeg.c had 'Spa V4l2 Support' in it, fix that to say
FFmpeg. Furthermore, change 'FFMpeg' to 'FFmpeg' in
ffmpeg-{enc,dec}.c as that is how it's referred to
in official texts.
Define a set of standard factory names and document what they
contain. This makes it possible to change the implementation by
mapping the factory-name to a different shared library.
SPA_ID_* -> SPA_TYPE_*. We use 'type' for all registered types.
ID refers to either a registered type or an enum.
Improve introspection of object ids. Make 0 an invalid enum and
use it to look up the object id type.
Move some type-info files together.
Swap type and id of the object, we first specify the type and then
the id because the meaning of the id depends on the object type.
Do not use dynamic types anymore. The reason is that it's difficult:
- to maintain a shared type database over a network.
- the extra overhead when translating between processes and for
maintaining the translation tables.
- race conditions in translating in RT-threads, this is a problem
because we want to make event streams.
We now have simple enums with types and extension points for all
types. This is also nicer to use in general.
We don't need the mapper anymore or pass strings around as types.
There is a parallel type info system to get more info about ids and
enums and their hierarchy. It can also be used for debugging.
Use counters instead of void* to iterate items. This simplifies some
things and makes it easier to do over the wire.
Add format description to NodeInfo and use this to add format
descriptions to pinos devices.
Small fixes to fix leaks and crashes.
Use the v4l2 monitor to dynamically add and remove nodes.
Use the info from the monitor as parameter for the factory init and use
it to configure the new node.
Add info to the node.
Use info from the factory as properties on the PinosNode
Keep state variable to enumerate things. This allows us to remove the
expectation that the same index will give the same item.
Use a new rectangle type for video size. When enumerating sizes, this
allows us to specify relations between width and height more easily.
Remove the struct and bytes type, they are like pointer.
Add filter to enum_formats to speed up enumerations.