Automatically parse and build key/value when in objects without having
to prefix the key with ":"
Automatically build control/value when in sequence without the "."
prefix.
Remove the builder with key/pod, taking a reference to the stack built
temporary pods is not allowed in c++. We can use the varargs version
with the same convenient syntax.
Remove the parser "*" option, it is unused.
Improve spa_pod_builder_add_* and spa_pod_parser_get_* and make them
look similar.
Only allow properties inside objects, this makes it easier to
iterate the object, which is needed for efficiently processing
control streams.
Add a choice type to mark variable properties.
SPA_TYPE_Enum -> SPA_TYPE_Id to avoid confusion with choice enum
Make it easier to allocate and initialize properties on the stack
Make more efficient methods to make objects.
SPA_ID_* -> SPA_TYPE_*. We use 'type' for all registered types.
ID refers to either a registered type or an enum.
Improve introspection of object ids. Make 0 an invalid enum and
use it to look up the object id type.
Move some type-info files together.
Swap type and id of the object, we first specify the type and then
the id because the meaning of the id depends on the object type.
Param ids and IO ids are now simple enums.
Move some type info in one place, delete some type-info files
Fix type debug
Make audio layout an enum
Mark more enums as enums in types so they show us with their names in
the debug.
Do not use dynamic types anymore. The reason is that it's difficult:
- to maintain a shared type database over a network.
- the extra overhead when translating between processes and for
maintaining the translation tables.
- race conditions in translating in RT-threads, this is a problem
because we want to make event streams.
We now have simple enums with types and extension points for all
types. This is also nicer to use in general.
We don't need the mapper anymore or pass strings around as types.
There is a parallel type info system to get more info about ids and
enums and their hierarchy. It can also be used for debugging.
Make it possible to assign an arbitary node as the port mixer.
Also remove dynamically added ports.
Improve negotiation and allocation on the mixer ports
Add some more SSE optimisations
Move float mixer from the audio dsp to the port
Remove pw_node_get_free_port() and do things more explicitly.
Handle mixer ports in client-node
Load and register the module in one go because we need to have the
global set when calling the init function so that factories and nodes
can use this as the parent global.
Set the name in the global properties.
Add properties to global objects to make it easier to select what
nodes and objects to bind too. They can also be used to implement
permissions on the globals based on properties.
Add more error handling in _register.
Make more functions return a result code.
Make a separate pw_module_register, like all other objects.
Fix video in SDL examples by invoking rendering in the same thread
(pw_loop) that created the window, renderer and texture.
At least on some systems, no video is shown without this patch. In
those error cases, SDL_RenderPresent triggers an SDL error "The
specified window has not been made current". That, in turn, has to do
with how SDL uses the current thread for determing the current window.
In general, the page linked to below states that the SDL API is not
designed to be used from multiple threads.
Reference: https://wiki.libsdl.org/CategoryRender
Add control properties to audiotestsrc for frequency and volume
and add a test program.
Add size parameter to set_io for additional checks and to make it
easy to know how much control data we can write.
Make it possible to configure multiple io areas on a port by giving
an id to set_io.
Add some types to enumerate the supported ids
Make an area to exchange buffers and one to specify pull ranges.
The idea is to make more area types for controlable properties.
Implement enumeration of IO areas in volume.
Add an argument to pass the result param to the caller instead of
having the caller have to pick it up from the builder.
Improve docs for node, clock and monitor
Pass spa_pod everywhere instead of spa_pod_object.
Pass result argument to spa_pod_filter to make things a little
nicer.
Remove the frame argument from the builder, we can use the builder
allocated frames.
Add deref function to builder to make it more flexible later.
Add some more recursion depth checks in the parser.
Improve props filter, also filter other types.
Make enum_params and set_param to configure properties, format
and other parameters. This allows us to remove some duplicate
code and make the properties and parameters much more extensible.
Use the object id to mark the id of the parameter.
Remove the spa_format and spa_props.
We can now make the client-node easier by merging the various
format methods into the params.
Make the stream API more powerful now that we can pass params
around.
Don't directly expose the state change methods. Only expose an activate
method for nodes that indicates if the node should be scheduled or not.
Let the link automatically negotiate two active nodes.
Make some defines for properties.
Use link property to make passive links. Passive links don't activate
the nodes.
Make sure the mainloop quits when quit is called before run.
Avoid duplicating API, remove implementations from port and node and
always use an spa_node as the implementation, it's just as easy to
implement a spa node. With the implementation always being a spa_node
we will be able to better implement the negotiation of the mixers.
Remove signals.
Rename callbacks -> events, use listeners to listen for events.
Callbacks are still used in spa for things you can listen to only
once.
Make a new method that can take a local node and run it in a remote
pipeline. This basically replaces all functionality of the streams
and more.
Add 2 examples for exporting a sink and a v4l2 node
Make some more things const
Cleanups
Make it possible to do things when the node needs scheduling. The
default node will schedule the local pipeline but the remote node might
also schedule the remote pipeline.