The PropInfo either has a registered id (and then also a name from the
type-info) or a custom name as a string.
In all cases, the description contains a free form text that clarifies
the property.
Use the description in the stream controls name.
Mark some structures, arrays static/const at various places.
In some cases this prevents unnecessary initialization
when a function is entered.
All in all, the text segments across all shared
libraries are reduced by about 2 KiB. However,
the total size increases by about 2 KiB as well.
If the caller asks for MemFd, pass a DmaBuf because it is mostly
the same for v4l2.
Not very correct but it's not yet trivial to fall back to memfd.
And this way we have something to give to the clients that will work
when the client asks for MemFd or MemPtr.
When allocating memory, just export the mmaped memory and mark the
memory as MemPtr, not MemFd. Set the fd to -1.
Otherwise we might send this fd to the client, making the complete
device accessible to the client.
Some drivers seem to only use 2 buffers when asked for 16 buffers. We
can see this because the buffer is already queued. In this case, just
use the 2 buffers.
See #294
Only set the OUTSTANDING flag when we placed the buffer in an
io area and need to recycle it later.
When we captured a frame, put it in the queue. Then dequeue it
into the io area after recycling buffers.
Fixes#217
Add some padding, tweak some padding
Remove count in the clock, it's useless
For video frames we will want to use metadata to place
this on individual buffers.
Move some things around. Move the duration of the current cycle
to the clock. Also add the estimated next timeout to the clock.
Add a generic media specific counter to the clock.
Clean up the position_bar info. We can do with only a double beat
value and make the signature in floats.
Flesh out the io_position info. This has now the information needed
to convert a raw clock time into a stream time. It basically has
the same kind of features as GStreamer segments such as looping,
variable rate playback etc.. It also contains the state of the
timeline (paused/playing) and it can be used to update the position
and state from clients.
There is also extended information in the position field that
clients can update when they can.
Plugins basically only update the clock info they get (and use
the position info to check if they are slaved or not).
Before each cycle, check if there is a pending position update and
apply it.
Keep the output port buffers in a special mix info. They should
stay there even when the mix is removed and should only be cleared
explicitly with a NULL Format or 0 use_buffers.
Remove the node buffers reply again. We don't need it. Instead add a
new method to the client-node to upload an array of buffer datas.
This method is called after the client has allocated buffer mem. It
will update the buffers on the server side with the client allocated
memory.
Wait for the async reply of use_buffers when doing alloc_buffers so
that we can get the updated buffer mem before we continue.
Let the link follow the states of the ports.
Add some error code to the port error states.
Add PW_STREAM_FLAG_ALLOC_BUFFERS flag to make the client alloc buffer
memory.
Remove the CAN_USE_BUFFERS flag, it is redundant. We can know this
because of the IO params and buffer params.
Add flags to the port_use_buffer call. We also want this call to
replace port_alloc_buffer. Together with a new result event we can
ask the node to (a)synchronously fill up the buffer data for us. This
is part of a plan to let remote nodes provide buffer data.
Add a tag field when creating a memmap so that we can do lookup on it.
This makes it easier to implement the tracking of mappings for io areas.
Remove custom io memory tracking and use the tags.
Add flags to spa_chunk to make data corrupted. The flags on the buffer
stay constant for the life of the buffer. Add flags to mark memory
readable and writable. Mark memory readonly in v4l2-source.
Pass the daemon activation area to the client in the transport event.
This never changes and need to be handled differently from the other
activation areas.
Use the right flags when importing memory.
Add the (desired) memory type to mempool_alloc.
improve some debug.
We don't yet probe the number of available buffers and so we might claim
to support 64 buffers but then fail to allocate that many buffers in
_use_buffers().
Make struct spa_node_events for events emited from the main thread
and keep the spa_node_callbacks for the data thread callbacks.
The add_listener method installs the events and it's possible to
install multiple handles. Adding a listener first emits the info
and port_info events when installed, similar to how the PipeWire
proxy bind works.
This removes the need for the spa_pending_queue and makes it easier
to implement the _sync versions.
Add some helpers to make it easier for plugins to emit all the info
to new listeners.
Use the listeners for devices as well.