Param ids and IO ids are now simple enums.
Move some type info in one place, delete some type-info files
Fix type debug
Make audio layout an enum
Mark more enums as enums in types so they show us with their names in
the debug.
Do not use dynamic types anymore. The reason is that it's difficult:
- to maintain a shared type database over a network.
- the extra overhead when translating between processes and for
maintaining the translation tables.
- race conditions in translating in RT-threads, this is a problem
because we want to make event streams.
We now have simple enums with types and extension points for all
types. This is also nicer to use in general.
We don't need the mapper anymore or pass strings around as types.
There is a parallel type info system to get more info about ids and
enums and their hierarchy. It can also be used for debugging.
Add an argument to pass the result param to the caller instead of
having the caller have to pick it up from the builder.
Improve docs for node, clock and monitor
Pass spa_pod everywhere instead of spa_pod_object.
Pass result argument to spa_pod_filter to make things a little
nicer.
* Fix clang warnings about comparing uint32 < 0
clangs complains about an uint32 compared to < 0:
warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare]
So remove these comparisos and an uint32 never will be less than 0.
Signed-off-by: Marcos Paulo de Souza <marcos.souza.org@gmail.com>
* module-jack.c: Differentiate error msg from protocol-native
Signed-off-by: Marcos Paulo de Souza <marcos.souza.org@gmail.com>
Use counters instead of void* to iterate items. This simplifies some
things and makes it easier to do over the wire.
Add format description to NodeInfo and use this to add format
descriptions to pinos devices.
Small fixes to fix leaks and crashes.
Move array and map to pinos
Move more things to spa lib
ControlCmd -> Message
Make pinos log, use for plugins as well
work on ringbuffer in alsa and nodes
work on making registry with all objects
Remove the memory stuff from the spa API, we can do thing more simple
and efficiently if we always allocate buffers outside of the plugins and
only implement an alloc function on the node when it can do something
clever.
Move serialize code to the props/format/buffer code
Make it possible to copy a format and properties.
Use the v4l2 monitor to dynamically add and remove nodes.
Use the info from the monitor as parameter for the factory init and use
it to configure the new node.
Add info to the node.
Use info from the factory as properties on the PinosNode