Remove the CAN_USE_BUFFERS flag, it is redundant. We can know this
because of the IO params and buffer params.
Add flags to the port_use_buffer call. We also want this call to
replace port_alloc_buffer. Together with a new result event we can
ask the node to (a)synchronously fill up the buffer data for us. This
is part of a plan to let remote nodes provide buffer data.
Add a tag field when creating a memmap so that we can do lookup on it.
This makes it easier to implement the tracking of mappings for io areas.
Remove custom io memory tracking and use the tags.
Add flags to spa_chunk to make data corrupted. The flags on the buffer
stay constant for the life of the buffer. Add flags to mark memory
readable and writable. Mark memory readonly in v4l2-source.
Pass the daemon activation area to the client in the transport event.
This never changes and need to be handled differently from the other
activation areas.
Use the right flags when importing memory.
Add the (desired) memory type to mempool_alloc.
improve some debug.
Track memory on buffers in the server and simplify some memory tracking
on the client.
Don't send internal memblock flags to client.
Add read/write flags to memblock.
Add a memory pool to manage blocks of memory. Make it possible
to allocate and import blocks.
Add add_mem and remove_mem to the core events to signal a client
of a block of memory. Remove the client-node add_mem.
Make a global pool for memory and a per client pool where we
import and share the memory we need with the client.
Use the new memory pool to track and map memory in clients.
Use an adapter instead of the client-stream. This means we run
the audioconverters and resamplers in the client instead of the
pipewire daemon. It also allows us to implement the audio mixing
correctly in the capture client.
The only pending piece is that we now wake up the client with the
period of the server. Maybe we can later optimize that and
accumulate/split buffers before waking the client.
This probably needs fixing with video..
Define a set of standard factory names and document what they
contain. This makes it possible to change the implementation by
mapping the factory-name to a different shared library.
Move the epoll functions to the system functions and make the loop
use those. Use simple mask for events instead of enum.
Add the used system api in pw_loop.
Add System API to spa_support and use it where possible.
Pass the system API used in the realtime loops in spa_support as
well and use this in the realtime paths.
Improve bootstrapping, load only the log and cpu interfaces because
those can/need to be shared between instances. Let the core load
the other interfaces.
Add keys to configure the System and Loop implementations used in
pw_loop.
Remove override for resources, it can't work in general.
Rename method to add_object_listener to add a listener for
events/methods from the remote object.
Rename some methods to _call to call the interface and _notify
to notify the listeners.
Remove unused client event to be notified of resource
implementations.
The interface struct has the type,version and methods of the
interface.
Make spa interfaces extend from spa_interface and make a
separate structure for the methods.
Pass a generic void* as the first argument of methods, like
we don in PipeWire.
Bundle the methods + implementation in a versioned inteface
and use that to invoke methods. This way we can do version
checks on the methods.
Make resource and proxy interfaces that we can can call. We
can then make the core interfaces independent on proxy/resource and
hide them in the lower layers.
Add add_listener method to methods of core interfaces, just
like SPA.
Pass a message around to make things more extensible later.
Keep fds per message if we ever want to write individual
messages.
Pass number of fds in the message header. We might need this to
close the fds when the proxy is gone.
Make a get node method that binds to the server side node of the
client-node immediately. use this in the remote_export and always
return a node proxy.
Use the node proxy to get property updates and signal those in the
stream.
Output controls can be linked to many input controls and many input
controls can receive input from many output controls. Keep the control
link information inside the link.