Add macro SPA_CMP to do 3-way comparisons safely, and use it to avoid
signed integer overflows.
Fix also float/double comparisons (previously 0.1 == 0.8 since cast to
return type int).
Fix Id/Bool comparisons so they can return negative value.
We delay the audio a bit to keep packet intervals equal, which keeps
some data in buffers.
In theory the calculation keeps one buffer free, but it doesn't
explicitly keep "extra" buffer space so in theory might flush too late
and next process() might not have free buffers. However, as we encode
next packet right away this shouldn't really occur...
Try to keep one extra spare buffer free so that the flush time is
certainly early enough.
Libcamera formats are generally little-endian, matching DMA DRM
fourccs, while PW ones are big-endian. Thus we have to invert the
order.
Only RGB and BGR where tested, as these are the formats currently
supported by the software ISP. This fixes inverted red and blue in
Snapshot on the Librem5 and Pinephone (OG).
See also gstlibcamera-utils.cpp in libcamera.
This fixes an issue introduced in 771f71f622
where the quantum is forced and may break applications the specify their
own quantum.
Signed-off-by: Lukas Rusak <lorusak@gmail.com>
Debug and trace log messages are often written based on the stderr
logging, where code location is always visible.
journalctl does not show the code location without extra tricks,
which makes user-submitted debug logs from journal more cryptic.
Make journal log more similar to stderr logs by prepending the code
location and log level in the log message when the log topic
level is >= DEBUG.
A quite big number of UVC cameras - due to firmware or kernel driver
issues - have bad timestamps of the first frame, confusing clients
like pipewiresrc.
Drop the first frame, as this seems to be the most reliable workaround
for the time being.
Closes https://gitlab.freedesktop.org/pipewire/pipewire/-/issues/3910
spa_exchange() is used in spa_clear_ptr() and spa_clear_fd() which
already use the _old_value variable. So make it use a slightly different
local variable name to avoid shadow warnings.
Fixes#3915
spa_json_parse_stringn() can be used when the strings source and
destination are overlapping so use memmove instead of strncpy to
avoid corruption of the strings.
Use snd_ctl_card_info to set some more card properties such as the
alsa.id, alsa.mixer_name and alsa.components.
alsa.id is interesting because it is possible to use udev rules to set a
custom id, which is handy when you have two identical cards in the
system and want to assign unique ids to them.
See #3912
This does a couple of things: first, we implement revents demangling,
which seems to be required (although hw: devices work fine without it).
The second is to actually read the ctl events so we can tell when
elements we care about have changed, instead of reading everything and
trying to do a diff.
The latter is also required from a correctness perspective, as otherwise
the ctl might keep triggering wakeups while the fd is ready to be read.
Add a monitor.passthrough option. This will pass all latency information
directly between the port and its monitor ports.
This is interesting when the adapter (and audioconvert) is used with a
null-audio-sink that simply forwards the data to a real sink/souce. In
that case, we want the sink/source latency to be passed unmodified.
Set the monitor.passthrough on the pulseaudio null-sink because
a passthrough virtual sink is the most likely use case for this.
Add some monitor.passthrough default config where it makes sense.
Fixes#3888
Currently the HDMI output paths have jack mixers named "HDMI/DP" and
with append-pcm-to-name=true. However, most of the SOC audio drivers
are just named "HDMI" and don't add the ",pcm=N". Add these alternate
jack names to the HDMI audio path files so that jack detection will work
on these SOCs.
Keep track of the valid ports and don't emit port info for
invalid ports. When a listener is added while the ports are being
created, it is possible that the ports are still NULL or invalid.
Propagate the error if spa_system_eventfd_create() fails. Also copy
errno before calling spa_log_debug() in spa_system_eventfd_create() to
make sure it is not overwritten.
The rate we get from dlls can have a subsample precision. However,
the check for using process_copy is in sample precision. This means
that an adaptive stream will oscillate rather then lock into the
exact rate.
We would timestamp within an unlikely block, which would introduce
additional jitter to current_time, which would have an impact on
the performance of the timer sensitive code.
Add a MAPPABLE data flag that hints that the fd in the data is mappable
with a simple mmap/munmap. Normally, DmaBuf is not mappable like that
unless explicitly indicated with this flag.
Set the MAPPABLE flag on the DmaBuf from v4l2 and libcamera fd.
When asked, mmap the buffer memory in all cases when the MAPPABLE
flag is set.
This solves the case where v4l2 has exported DmaBuf and is streaming to
node A and then node B links but doesn't get automatically mmaped
memory.
Fixes#3840
Always reevaluate the rate matching even when we did not change the
follower state.
It is possible that we were a follower from some node with the same
clock and now become a follower of a node with a different clock. The
follower state doesn't change but we need to activate the rate matching
logic in that case.
Fixes rate matching in pro audio (playback) when capture and playback
are moved to another driver.
After we set the format, probe if we can do EXPBUF and enable/disable
the ALLOC_BUFFERS flag on the port.
This should gracefully handle the case where EXPBUF is not available.
Fixes#3821
When we try to alloc buffers but EXPBUF is not supported, make sure to
clear the alloc_buffers flag so that the caller can try again with
allocated buffers instead.
See #3821
Move some of the tracking code for the DLL to where it is used.
Add resync.ms (default 10) option at which we give up rate adjusting
and instead do a hard resync. This results in a jump in the position
of the graph clock.
We can increase the MAX_LATENCY again if we increase the amount of
buffers when we are using a small buffer.
Normally we ask for 4 * quantum-limit as the buffer. This should be good
to use 1 buffer and quantum-limit as the quantum with enough headroom
to not run out of buffers.
If we are however using less buffer-frames we need to be careful and
allocate an extra buffer. Imagine using a buffer of 4096 frames, we can
support a quantum of up to 2048 frames if we use 2 buffers.
See #3744