Use the DSP media subtype to describe DSP formats. DSP formats
don't include the rate, channels and channel position in the
format and must use the rate and duration from the position io. This
makes it possible to later change the samplerate dynamically without
having to renegotiate the graph.
The same goes for the video DSP format, which uses the io_video_size
from the io_position to get the size/stride. Set this up in the node
based on the defaults from the context.
Make it possible to define defaults in the daemon config file, such
as samplerate, quantum, video size and framerate. This is stored in
the context and used for the DSP formats.
Remove some of the unused states in pw_stream. The app can know the
state by following the format and buffer events.
Make it possible to be notified of io are updates. This should make it
possible to follow the transport etc.
Make it possible to be notified of any param changes.
Rename finish_format to update_params because that is what it does.
Make this work in the same was as the filter: updating the params
removes all old params of the types and installs the new ones.
Don't get the Props and PropInfo from the node proxy, instead get them
directly from the adapter that we have locally. Update the controls
directly on the adapter instead of going to the server first.
Automatically parse and build key/value when in objects without having
to prefix the key with ":"
Automatically build control/value when in sequence without the "."
prefix.
Remove the builder with key/pod, taking a reference to the stack built
temporary pods is not allowed in c++. We can use the varargs version
with the same convenient syntax.
Remove the parser "*" option, it is unused.
Improve spa_pod_builder_add_* and spa_pod_parser_get_* and make them
look similar.
Only allow properties inside objects, this makes it easier to
iterate the object, which is needed for efficiently processing
control streams.
Add a choice type to mark variable properties.
SPA_TYPE_Enum -> SPA_TYPE_Id to avoid confusion with choice enum
Make it easier to allocate and initialize properties on the stack
Make more efficient methods to make objects.
SPA_ID_* -> SPA_TYPE_*. We use 'type' for all registered types.
ID refers to either a registered type or an enum.
Improve introspection of object ids. Make 0 an invalid enum and
use it to look up the object id type.
Move some type-info files together.
Swap type and id of the object, we first specify the type and then
the id because the meaning of the id depends on the object type.
Param ids and IO ids are now simple enums.
Move some type info in one place, delete some type-info files
Fix type debug
Make audio layout an enum
Mark more enums as enums in types so they show us with their names in
the debug.
Do not use dynamic types anymore. The reason is that it's difficult:
- to maintain a shared type database over a network.
- the extra overhead when translating between processes and for
maintaining the translation tables.
- race conditions in translating in RT-threads, this is a problem
because we want to make event streams.
We now have simple enums with types and extension points for all
types. This is also nicer to use in general.
We don't need the mapper anymore or pass strings around as types.
There is a parallel type info system to get more info about ids and
enums and their hierarchy. It can also be used for debugging.
Simplify the stream API. make just 2 methods to queue and dequeue
buffers. Make just one callback when new buffers can be dequeued.
Add support for driver nodes such as the video-src.
Pass a pw_buffer structure to add/remove_buffer and make it possible
to attach metadata to it. This makes it a lot easier to implement
the gstreamer pipewire pool.
Call the stream process function from the main loop and use a lockfree
ringbuffer to pass buffers between the threads. Make it possible to
also call process from the RT thread.
unmap the buffer data when needed.
Fix video in SDL examples by invoking rendering in the same thread
(pw_loop) that created the window, renderer and texture.
At least on some systems, no video is shown without this patch. In
those error cases, SDL_RenderPresent triggers an SDL error "The
specified window has not been made current". That, in turn, has to do
with how SDL uses the current thread for determing the current window.
In general, the page linked to below states that the SDL API is not
designed to be used from multiple threads.
Reference: https://wiki.libsdl.org/CategoryRender
Do not send the offset and size in the add_mem call, just send the
fd and the flags. The area that we need to map from this to find the
meta, chunk and data are sent in a separate call. This should make
it possible to truncate the memory to a larger size to dynamically
allocate more shared memory for a client.
Remove the Id data type, it's not needed.
Don't automatically map memory in remote.c
Pass the original memory type from server to client.
Handle DmaBuf mem in video-play now that the server passed it on.
Add an argument to pass the result param to the caller instead of
having the caller have to pick it up from the builder.
Improve docs for node, clock and monitor
Pass spa_pod everywhere instead of spa_pod_object.
Pass result argument to spa_pod_filter to make things a little
nicer.