Make MOVE_SINK_INPUT/MOVE_SOURCE_OUTPUT change the linked peer
immediately in subsequent GET_SINK_INPUT_INFO/GET_SOURCE_OUTPUT_INFO
commands. Do this by keeping track of the sink/source where the client
moved the stream to, and temporarily replying so in future GET_INFO (but
only in messages for that client).
We discard the temporary override when we either get an update event for
the stream (i.e. SM moved the stream), or a 1sec timer runs out. If the
timer runs out, we emit a sink-input/source-output change event, as in
that case what we claimed in the earlier GET_INFO messages might not be
true, so clients need to update their information.
This gets rid of race conditions where an application moves a stream,
and expects the move to be visible in future GET_INFO replies, which may
fail to happen because it takes some time for the session manager to
re-link the streams.
Fixes pasystray behavior.
Add functions for setting timer-based lifetimes for object data.
Having the timers in the object data themselves simplifies life cycle
management, as client/manager disconnects are handled without further
work.
Add the auth-anonymous option to module-native-protocol-tcp.
It does not exactly do what pulseaudio does but it will enable
unrestricted access instead.
Fixes#1899
This prevents the ringbuffer from advancing the read pointer more than
the size of data actually available. It prevents the "avail" value from
keeping to drop when no audio is being played by the client.
Applying this patch seems to prevent the "randomly playing music after
a couple hours of silence" issue
Fixes#2366
Make it possible to pass a spa_node as the follower of the adapter. This
avoids us having to wrap it in a pw_impl_node in order to unwrap it
again for the adapter spa_node.
First collect all the graph objects and then parse them in the
right order. Otherwise, we might try to parse links before the nodes if
they are first in the JSON string.
Fixes#1950
When the client destroys the protocol-native module, the server
and the client are destroyed but the client is still reffed (not freed).
It will be unreffed after its messages are processed, after which point
it will be freed and removed from the server client_list that is already
destroyed.
Fix this by removing the client from the server list when it is
destroyed.
See #565
Guess the expected latency with the stream info we have and use that as
the node.latency. This way, the graph can attempt to start with some
sort of latency setting.
After we know the exact format, we can calculate the real latency and we
will update the node latency accordingly.
Add a refcount to resource and client so that we can keep them alive
while the native protocol is using them.
One problem might be that the protocol destroys the client or resource
while handling it and that would cause errors.
Fixes#565
So that all nodes attach to some driver to be scheduled.
For the virtual sink/sources this is a normal thing and we can remove
the custom settings.
For normal stream, this now makes it possible to link pw-play directly
to pw-record and have it transport data.
Fixes#1761