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Pass channelmask around and use it to name ports
Use the channel name in the port names of the dsp
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9 changed files with 217 additions and 15 deletions
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@ -140,7 +140,7 @@ struct spa_audio_info_raw {
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enum spa_audio_layout layout; /*< sample layout */
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uint32_t rate; /*< sample rate */
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uint32_t channels; /*< number of channels */
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uint32_t channel_mask; /*< channel mask */
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uint64_t channel_mask; /*< channel mask */
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};
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#define SPA_AUDIO_INFO_RAW_INIT(...) (struct spa_audio_info_raw) { __VA_ARGS__ }
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