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Implement access control
Move send and dispatch functions to the implementation. This makes it possible to place an access check before sending and dispatching. Add module-access that allows to bind and notify on globals owned by the client.
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parent
a8964ca657
commit
ee0aa6a2ac
27 changed files with 819 additions and 220 deletions
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@ -26,9 +26,21 @@ extern "C" {
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typedef struct _PinosClient PinosClient;
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#include <sys/socket.h>
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#include <pinos/client/properties.h>
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#include <pinos/client/sig.h>
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#include <pinos/server/core.h>
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#include <pinos/server/resource.h>
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typedef SpaResult (*PinosSendFunc) (void *object,
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uint32_t id,
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uint32_t opcode,
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void *message,
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bool flush,
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void *data);
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/**
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* PinosClient:
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*
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@ -40,6 +52,8 @@ struct _PinosClient {
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PinosGlobal *global;
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PinosProperties *properties;
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bool ucred_valid;
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struct ucred ucred;
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PinosResource *core_resource;
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@ -47,9 +61,6 @@ struct _PinosClient {
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SpaList resource_list;
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PinosSendFunc send_func;
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void *send_data;
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PINOS_SIGNAL (destroy_signal, (PinosListener *listener,
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PinosClient *client));
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};
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@ -57,6 +68,17 @@ struct _PinosClient {
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PinosClient * pinos_client_new (PinosCore *core,
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PinosProperties *properties);
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void pinos_client_destroy (PinosClient *client);
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void pinos_client_set_send (PinosClient *client,
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PinosSendFunc func,
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void *data);
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SpaResult pinos_client_send_message (PinosClient *client,
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PinosResource *resource,
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uint32_t opcode,
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void *message,
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bool flush);
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void pinos_client_update_properties (PinosClient *client,
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const SpaDict *dict);
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