Implement access control

Move send and dispatch functions to the implementation. This makes it
possible to place an access check before sending and dispatching.
Add module-access that allows to bind and notify on globals owned by
the client.
This commit is contained in:
Wim Taymans 2017-01-10 17:12:53 +01:00
parent a8964ca657
commit ee0aa6a2ac
27 changed files with 819 additions and 220 deletions

View file

@ -48,7 +48,7 @@ struct _PinosMap {
#define pinos_map_item_is_free(item) ((item)->next & 0x1)
#define pinos_map_id_is_free(m,id) (pinos_map_item_is_free (pinos_map_get_item(m,id)))
#define pinos_map_check_id(m,id) ((id) < pinos_map_get_size (m))
#define pinos_map_has_item(m,id) (pinos_map_check_id(m,id) && !pinos_map_item_is_free(m, id))
#define pinos_map_has_item(m,id) (pinos_map_check_id(m,id) && !pinos_map_id_is_free(m, id))
#define pinos_map_lookup_unchecked(m,id) pinos_map_get_item(m,id)->data
static inline void
@ -100,8 +100,11 @@ static inline void *
pinos_map_lookup (PinosMap *map,
uint32_t id)
{
if (SPA_LIKELY (pinos_map_check_id (map, id)))
return pinos_map_lookup_unchecked (map, id);
if (SPA_LIKELY (pinos_map_check_id (map, id))) {
PinosMapItem *item = pinos_map_get_item (map, id);
if (!pinos_map_item_is_free (item))
return item->data;
}
return NULL;
}