v4l2: Pass camera controls and formats in the node itself

Instead of using the Port to do that. This is what audio nodes
do.
This commit is contained in:
Georges Basile Stavracas Neto 2021-09-15 09:44:06 -03:00
parent 14f0c6f9a6
commit eca2bbb892

View file

@ -146,7 +146,8 @@ struct impl {
struct spa_node_info info;
#define NODE_PropInfo 0
#define NODE_Props 1
#define N_NODE_PARAMS 2
#define NODE_EnumFormat 2
#define N_NODE_PARAMS 3
struct spa_param_info params[N_NODE_PARAMS];
struct props props;
@ -219,7 +220,7 @@ static int impl_node_enum_params(void *object, int seq,
default:
return 0;
}
break;
return spa_v4l2_enum_controls(this, seq, start, num, filter);
}
case SPA_PARAM_Props:
{
@ -238,6 +239,8 @@ static int impl_node_enum_params(void *object, int seq,
}
break;
}
case SPA_PARAM_EnumFormat:
return spa_v4l2_enum_format(this, seq, start, num, filter);
default:
return -ENOENT;
}
@ -993,6 +996,7 @@ impl_init(const struct spa_handle_factory *factory,
this->info.max_output_ports = 1;
this->info.flags = SPA_NODE_FLAG_RT;
this->params[NODE_PropInfo] = SPA_PARAM_INFO(SPA_PARAM_PropInfo, SPA_PARAM_INFO_READ);
this->params[NODE_EnumFormat] = SPA_PARAM_INFO(SPA_PARAM_EnumFormat, SPA_PARAM_INFO_READ);
this->params[NODE_Props] = SPA_PARAM_INFO(SPA_PARAM_Props, SPA_PARAM_INFO_READWRITE);
this->info.params = this->params;
this->info.n_params = N_NODE_PARAMS;