fix object refcounting some more

This commit is contained in:
Wim Taymans 2015-06-02 18:00:57 +02:00
parent f6bb35cb98
commit e632540983
5 changed files with 63 additions and 17 deletions

View file

@ -231,11 +231,21 @@ client_release_source_output (PvSource *source, PvSourceOutput *output)
}
static void
client_source_finalize (GObject * object)
client_source_dispose (GObject * object)
{
PvClientSourcePrivate *priv = PV_CLIENT_SOURCE (object)->priv;
gst_element_set_state (priv->pipeline, GST_STATE_NULL);
G_OBJECT_CLASS (pv_client_source_parent_class)->dispose (object);
}
static void
client_source_finalize (GObject * object)
{
PvClientSourcePrivate *priv = PV_CLIENT_SOURCE (object)->priv;
g_clear_object (&priv->input);
g_clear_object (&priv->filter);
g_clear_object (&priv->sink);
g_clear_object (&priv->src);
@ -305,7 +315,7 @@ pv_client_source_get_source_input (PvClientSource *source,
g_signal_connect (priv->input, "notify::socket", (GCallback) on_input_socket_notify, source);
}
return priv->input;
return g_object_ref (priv->input);
}
static void
@ -316,6 +326,7 @@ pv_client_source_class_init (PvClientSourceClass * klass)
g_type_class_add_private (klass, sizeof (PvClientSourcePrivate));
gobject_class->dispose = client_source_dispose;
gobject_class->finalize = client_source_finalize;
source_class->get_formats = client_get_formats;