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security: fix integer overflow in Bluetooth codec codesize calculations
Memory Safety: High Several Bluetooth audio codec implementations calculate codesize by multiplying samples * channels * sizeof(sample_type) without overflow checks. The parameters come from Bluetooth codec negotiation, which is influenced by the remote peer. If the multiplication overflows, codesize wraps to a small value, causing subsequent buffer size checks to pass while the actual data processing operates on the full (larger) sample count, leading to heap buffer overflows. Affected codecs: LC3 (BAP), LC3plus (A2DP), Opus (A2DP), Opus-G (A2DP). Add overflow checks before each codesize multiplication to ensure the result fits in the target integer type, returning -EINVAL on overflow. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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00413a3263
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4 changed files with 30 additions and 2 deletions
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@ -8,6 +8,7 @@
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#include <stddef.h>
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#include <errno.h>
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#include <arpa/inet.h>
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#include <limits.h>
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#include <spa/debug/types.h>
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#include <spa/param/audio/type-info.h>
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@ -330,6 +331,10 @@ static void *codec_init(const struct media_codec *codec, uint32_t flags,
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}
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this->e.samples = this->e.frame_dms * this->samplerate / 10000;
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if (this->e.samples > INT_MAX / (int)sizeof(float) / SPA_MAX((int)this->channels, 1)) {
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res = -EINVAL;
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goto error;
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}
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this->e.codesize = this->e.samples * (int)this->channels * sizeof(float);
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int header_size = sizeof(struct rtp_header) + sizeof(struct rtp_payload);
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