pulse-server: move sample playing into pending-sample.c

This commit is contained in:
Barnabás Pőcze 2023-05-06 01:23:11 +02:00 committed by Wim Taymans
parent 20d00e1092
commit e37da42632
3 changed files with 92 additions and 83 deletions

View file

@ -7,12 +7,100 @@
#include <pipewire/work-queue.h>
#include "client.h"
#include "collect.h"
#include "commands.h"
#include "internal.h"
#include "log.h"
#include "message.h"
#include "operation.h"
#include "pending-sample.h"
#include "reply.h"
#include "sample-play.h"
static void sample_play_finish(struct pending_sample *ps)
{
struct client *client = ps->client;
pending_sample_free(ps);
client_unref(client);
}
static void sample_play_ready_reply(void *data, struct client *client, uint32_t tag)
{
struct pending_sample *ps = data;
struct message *reply;
uint32_t index = id_to_index(client->manager, ps->play->id);
pw_log_info("[%s] PLAY_SAMPLE tag:%u index:%u",
client->name, ps->tag, index);
ps->ready = true;
reply = reply_new(client, ps->tag);
if (client->version >= 13)
message_put(reply,
TAG_U32, index,
TAG_INVALID);
client_queue_message(client, reply);
if (ps->done)
sample_play_finish(ps);
}
static void sample_play_ready(void *data, uint32_t id)
{
struct pending_sample *ps = data;
struct client *client = ps->client;
operation_new_cb(client, ps->tag, sample_play_ready_reply, ps);
}
static void on_sample_done(void *obj, void *data, int res, uint32_t id)
{
struct pending_sample *ps = obj;
ps->done = true;
if (ps->ready)
sample_play_finish(ps);
}
static void sample_play_done(void *data, int res)
{
struct pending_sample *ps = data;
struct client *client = ps->client;
struct impl *impl = client->impl;
if (res < 0)
reply_error(client, COMMAND_PLAY_SAMPLE, ps->tag, res);
else
pw_log_info("[%s] PLAY_SAMPLE done tag:%u", client->name, ps->tag);
pw_work_queue_add(impl->work_queue, ps, 0,
on_sample_done, client);
}
static const struct sample_play_events sample_play_events = {
VERSION_SAMPLE_PLAY_EVENTS,
.ready = sample_play_ready,
.done = sample_play_done,
};
int pending_sample_new(struct client *client, struct sample *sample, struct pw_properties *props, uint32_t tag)
{
struct pending_sample *ps;
struct sample_play *p = sample_play_new(client->core, sample, props, sizeof(*ps));
if (!p)
return -errno;
ps = p->user_data;
ps->client = client;
ps->play = p;
ps->tag = tag;
sample_play_add_listener(p, &ps->listener, &sample_play_events, ps);
spa_list_append(&client->pending_samples, &ps->link);
client->ref++;
return 0;
}
void pending_sample_free(struct pending_sample *ps)
{
struct client * const client = ps->client;