reintroduce channels

Bring back the channel object. Making a node and port on the client side
was rather awkward because of the async nature of many methods. It feels
better to have a specific communication channel object to interface with
a server side port.
Use port activate/deactivate to start/stop streams
Remove links from the ports. We let other objects install a callback on
the port to receive and route buffers.
This commit is contained in:
Wim Taymans 2016-07-20 17:29:34 +02:00
parent eefe6aacb9
commit e167d30296
26 changed files with 2840 additions and 675 deletions

View file

@ -35,6 +35,8 @@ Node1: a processing node, this can be a source, sink or transform
/org/pinos/node*
Port1: a port on a Node1, ports can be input or output ports
/org/pinos/node*/port*
Channel1: a communication channel between a client and port
/org/pinos/client/channel*
Link1: a link between 2 ports
/org/pinos/link*