pulse-server: reduce min quantum to 128/48000

some games want 5ms latency and the 256/48000 previous min value was
5.3ms and just a little too high, reduce this because we probably can.
This commit is contained in:
Wim Taymans 2023-03-08 11:10:39 +01:00
parent af91ae67de
commit ddbb54fd6f
3 changed files with 12 additions and 12 deletions

View file

@ -59,12 +59,12 @@
* # client.access = "restricted" # permissions for clients
* #}
* ]
* #pulse.min.req = 256/48000 # 5ms
* #pulse.min.req = 128/48000 # 2.6ms
* #pulse.default.req = 960/48000 # 20 milliseconds
* #pulse.min.frag = 256/48000 # 5ms
* #pulse.min.frag = 128/48000 # 2.6ms
* #pulse.default.frag = 96000/48000 # 2 seconds
* #pulse.default.tlength = 96000/48000 # 2 seconds
* #pulse.min.quantum = 256/48000 # 5ms
* #pulse.min.quantum = 128/48000 # 2.6ms
* #pulse.default.format = F32
* #pulse.default.position = [ FL FR ]
* # These overrides are only applied when running in a vm.
@ -110,7 +110,7 @@
* ### Playback buffering options
*
*\code{.unparsed}
* pulse.min.req = 256/48000 # 5ms
* pulse.min.req = 128/48000 # 2.6ms
*\endcode
*
* The minimum amount of data to request for clients. The client requested
@ -136,7 +136,7 @@
* ### Record buffering options
*
*\code{.unparsed}
* pulse.min.frag = 256/48000 # 5ms
* pulse.min.frag = 128/48000 # 2.6ms
*\endcode
*
* The minimum allowed size of the capture buffer before it is sent to a client.
@ -154,7 +154,7 @@
* ### Scheduling options
*
*\code{.unparsed}
* pulse.min.quantum = 256/48000 # 5ms
* pulse.min.quantum = 128/48000 # 2.6ms
*\endcode
*
* The minimum quantum (buffer size in samples) to use for pulseaudio clients.