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latency: handle negative latency correctly
In our current world, it is possible to have a negative delay. This means that the stream should be delayed to sync with other streams. The pulse-server sets negative delay and the Latency message can hold those negative values so make sure we handle them in the helper functions as well. Do the delay calculations in pw_stream and JACK with signed values to correctly handle negative values. Clamp JACK latency range to 0 because negative latency is not supported in JACK. We should also probably make sure we never end up with negative latency, mostly in ALSA when we set a Latency offset, but that is another detail.
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5 changed files with 40 additions and 20 deletions
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@ -6583,6 +6583,7 @@ void jack_port_get_latency_range (jack_port_t *port, jack_latency_callback_mode_
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jack_nframes_t nframes, rate;
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int direction;
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struct spa_latency_info *info;
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int64_t min, max;
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return_if_fail(o != NULL);
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c = o->client;
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@ -6601,10 +6602,15 @@ void jack_port_get_latency_range (jack_port_t *port, jack_latency_callback_mode_
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rate = jack_get_sample_rate((jack_client_t*)c);
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info = &o->port.latency[direction];
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range->min = (jack_nframes_t)((info->min_quantum * nframes) +
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info->min_rate + (info->min_ns * rate) / SPA_NSEC_PER_SEC);
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range->max = (jack_nframes_t)((info->max_quantum * nframes) +
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info->max_rate + (info->max_ns * rate) / SPA_NSEC_PER_SEC);
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min = (int64_t)(info->min_quantum * nframes) +
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info->min_rate +
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(info->min_ns * (int64_t)rate) / (int64_t)SPA_NSEC_PER_SEC;
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max = (int64_t)(info->max_quantum * nframes) +
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info->max_rate +
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(info->max_ns * (int64_t)rate) / (int64_t)SPA_NSEC_PER_SEC;
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range->min = SPA_MAX(min, 0);
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range->max = SPA_MAX(max, 0);
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pw_log_debug("%p: %s get %d latency range %d %d", c, o->port.name,
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mode, range->min, range->max);
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@ -6649,13 +6655,13 @@ void jack_port_set_latency_range (jack_port_t *port, jack_latency_callback_mode_
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nframes = 1;
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latency.min_rate = range->min;
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if (latency.min_rate >= nframes) {
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if (latency.min_rate >= (int32_t)nframes) {
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latency.min_quantum = latency.min_rate / nframes;
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latency.min_rate %= nframes;
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}
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latency.max_rate = range->max;
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if (latency.max_rate >= nframes) {
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if (latency.max_rate >= (int32_t)nframes) {
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latency.max_quantum = latency.max_rate / nframes;
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latency.max_rate %= nframes;
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}
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