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	client-device: first set implementation, then register
Setting the implementation updates the properties so that we have more info when creating the global.
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					 1 changed files with 1 additions and 1 deletions
				
			
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					@ -53,9 +53,9 @@ static void device_info(void *data, const struct spa_device_info *info)
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{
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					{
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	struct impl *impl = data;
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						struct impl *impl = data;
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	if (!impl->registered) {
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						if (!impl->registered) {
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		pw_impl_device_register(impl->device, NULL);
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		pw_impl_device_set_implementation(impl->device,
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							pw_impl_device_set_implementation(impl->device,
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				(struct spa_device*)impl->resource);
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									(struct spa_device*)impl->resource);
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							pw_impl_device_register(impl->device, NULL);
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		impl->registered = true;
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							impl->registered = true;
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	}
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						}
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}
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					}
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