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node: remove node state
Remove the node state. The state of the node is based on the state of the ports, which can be derived directly from calling the port methods. Track this state in the Port instead. Add a mixer module that puts a mixer in from of audio sinks. This allows multiple clients to play on one sink (still has some bugs). do some fixes in the mixer and the scheduler to make this work.
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parent
28389e05f3
commit
d3682067fa
30 changed files with 618 additions and 509 deletions
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@ -898,23 +898,6 @@ client_node_demarshal_port_update (void *object,
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return true;
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}
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static bool
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client_node_demarshal_state_change (void *object,
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void *data,
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size_t size)
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{
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PinosResource *resource = object;
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SpaPODIter it;
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uint32_t state;
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if (!spa_pod_iter_struct (&it, data, size) ||
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!spa_pod_iter_get (&it, SPA_POD_TYPE_INT, &state, 0))
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return false;
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((PinosClientNodeMethods*)resource->implementation)->state_change (resource, state);
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return true;
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}
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static bool
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client_node_demarshal_event (void *object,
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void *data,
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@ -1035,7 +1018,6 @@ const PinosInterface pinos_protocol_native_server_client_interface = {
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static const PinosDemarshalFunc pinos_protocol_native_server_client_node_demarshal[] = {
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&client_node_demarshal_update,
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&client_node_demarshal_port_update,
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&client_node_demarshal_state_change,
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&client_node_demarshal_event,
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&client_node_demarshal_destroy,
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};
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@ -1055,7 +1037,7 @@ static const PinosClientNodeEvents pinos_protocol_native_server_client_node_even
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};
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const PinosInterface pinos_protocol_native_server_client_node_interface = {
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5, &pinos_protocol_native_server_client_node_demarshal,
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4, &pinos_protocol_native_server_client_node_demarshal,
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11, &pinos_protocol_native_server_client_node_events,
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};
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