Type changes

Only allow properties inside objects, this makes it easier to
iterate the object, which is needed for efficiently processing
control streams.
Add a choice type to mark variable properties.
SPA_TYPE_Enum -> SPA_TYPE_Id to avoid confusion with choice enum
Make it easier to allocate and initialize properties on the stack
Make more efficient methods to make objects.
This commit is contained in:
Wim Taymans 2018-09-05 16:41:07 +02:00
parent 03fdabd155
commit cc842cbdc8
63 changed files with 2253 additions and 1880 deletions

View file

@ -237,8 +237,9 @@ static int make_nodes(struct data *data, const char *device)
spa_pod_builder_init(&b, buffer, sizeof(buffer));
props = spa_pod_builder_object(&b,
SPA_TYPE_OBJECT_Props, 0,
":", SPA_PROP_device, "s", device ? device : "hw:0",
":", SPA_PROP_minLatency, "i", 64);
SPA_PROP_device, &SPA_POD_Stringv(device ? device : "hw:0"),
SPA_PROP_minLatency, &SPA_POD_Int(64),
0);
if ((res = spa_node_set_param(data->sink, SPA_PARAM_Props, 0, props)) < 0)
printf("got set_props error %d\n", res);
@ -253,7 +254,8 @@ static int make_nodes(struct data *data, const char *device)
spa_pod_builder_init(&b, buffer, sizeof(buffer));
props = spa_pod_builder_object(&b,
SPA_TYPE_OBJECT_Props, 0,
":", SPA_PROP_live, "b", false);
SPA_PROP_live, &SPA_POD_Bool(false),
0);
if ((res = spa_node_set_param(data->source, SPA_PARAM_Props, 0, props)) < 0)
printf("got set_props error %d\n", res);