Type changes

Only allow properties inside objects, this makes it easier to
iterate the object, which is needed for efficiently processing
control streams.
Add a choice type to mark variable properties.
SPA_TYPE_Enum -> SPA_TYPE_Id to avoid confusion with choice enum
Make it easier to allocate and initialize properties on the stack
Make more efficient methods to make objects.
This commit is contained in:
Wim Taymans 2018-09-05 16:41:07 +02:00
parent 03fdabd155
commit cc842cbdc8
63 changed files with 2253 additions and 1880 deletions

View file

@ -258,8 +258,9 @@ static int make_nodes(struct data *data, const char *device)
spa_pod_builder_init(&b, buffer, sizeof(buffer));
props = spa_pod_builder_object(&b,
SPA_TYPE_OBJECT_Props, 0,
":", SPA_PROP_device, "s", device ? device : "hw:0",
":", SPA_PROP_minLatency, "i", MIN_LATENCY);
SPA_PROP_device, &SPA_POD_Stringv(device ? device : "hw:0"),
SPA_PROP_minLatency, &SPA_POD_Int(MIN_LATENCY),
0);
spa_debug_pod(0, NULL, props);
@ -282,9 +283,10 @@ static int make_nodes(struct data *data, const char *device)
spa_pod_builder_init(&b, buffer, sizeof(buffer));
props = spa_pod_builder_object(&b,
SPA_TYPE_OBJECT_Props, 0,
":", SPA_PROP_frequency, "d", 600.0,
":", SPA_PROP_volume, "d", 0.5,
":", SPA_PROP_live, "b", false);
SPA_PROP_frequency, &SPA_POD_Float(600.0),
SPA_PROP_volume, &SPA_POD_Float(0.5),
SPA_PROP_live, &SPA_POD_Bool(false),
0);
if ((res = spa_node_set_param(data->source, SPA_PARAM_Props, 0, props)) < 0)
printf("got set_props error %d\n", res);