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Type changes
Only allow properties inside objects, this makes it easier to iterate the object, which is needed for efficiently processing control streams. Add a choice type to mark variable properties. SPA_TYPE_Enum -> SPA_TYPE_Id to avoid confusion with choice enum Make it easier to allocate and initialize properties on the stack Make more efficient methods to make objects.
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parent
03fdabd155
commit
cc842cbdc8
63 changed files with 2253 additions and 1880 deletions
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@ -258,8 +258,9 @@ static int make_nodes(struct data *data, const char *device)
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spa_pod_builder_init(&b, buffer, sizeof(buffer));
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props = spa_pod_builder_object(&b,
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SPA_TYPE_OBJECT_Props, 0,
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":", SPA_PROP_device, "s", device ? device : "hw:0",
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":", SPA_PROP_minLatency, "i", MIN_LATENCY);
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SPA_PROP_device, &SPA_POD_Stringv(device ? device : "hw:0"),
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SPA_PROP_minLatency, &SPA_POD_Int(MIN_LATENCY),
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0);
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spa_debug_pod(0, NULL, props);
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@ -282,9 +283,10 @@ static int make_nodes(struct data *data, const char *device)
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spa_pod_builder_init(&b, buffer, sizeof(buffer));
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props = spa_pod_builder_object(&b,
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SPA_TYPE_OBJECT_Props, 0,
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":", SPA_PROP_frequency, "d", 600.0,
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":", SPA_PROP_volume, "d", 0.5,
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":", SPA_PROP_live, "b", false);
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SPA_PROP_frequency, &SPA_POD_Float(600.0),
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SPA_PROP_volume, &SPA_POD_Float(0.5),
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SPA_PROP_live, &SPA_POD_Bool(false),
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0);
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if ((res = spa_node_set_param(data->source, SPA_PARAM_Props, 0, props)) < 0)
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printf("got set_props error %d\n", res);
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