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Type changes
Only allow properties inside objects, this makes it easier to iterate the object, which is needed for efficiently processing control streams. Add a choice type to mark variable properties. SPA_TYPE_Enum -> SPA_TYPE_Id to avoid confusion with choice enum Make it easier to allocate and initialize properties on the stack Make more efficient methods to make objects.
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63 changed files with 2253 additions and 1880 deletions
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@ -56,11 +56,12 @@ spa_format_video_raw_build(struct spa_pod_builder *builder, uint32_t id,
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{
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return spa_pod_builder_object(builder,
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SPA_TYPE_OBJECT_Format, id,
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":", SPA_FORMAT_mediaType, "I", SPA_MEDIA_TYPE_video,
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":", SPA_FORMAT_mediaSubtype, "I", SPA_MEDIA_SUBTYPE_raw,
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":", SPA_FORMAT_VIDEO_format, "I", &info->format,
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":", SPA_FORMAT_VIDEO_size, "R", &info->size,
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":", SPA_FORMAT_VIDEO_framerate, "F", &info->framerate);
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SPA_FORMAT_mediaType, &SPA_POD_Id(SPA_MEDIA_TYPE_video),
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SPA_FORMAT_mediaSubtype, &SPA_POD_Id(SPA_MEDIA_SUBTYPE_raw),
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SPA_FORMAT_VIDEO_format, &SPA_POD_Id(info->format),
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SPA_FORMAT_VIDEO_size, &SPA_POD_Rectangle(info->size),
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SPA_FORMAT_VIDEO_framerate, &SPA_POD_Fraction(info->framerate),
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0);
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}
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static inline int
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