Type changes

Only allow properties inside objects, this makes it easier to
iterate the object, which is needed for efficiently processing
control streams.
Add a choice type to mark variable properties.
SPA_TYPE_Enum -> SPA_TYPE_Id to avoid confusion with choice enum
Make it easier to allocate and initialize properties on the stack
Make more efficient methods to make objects.
This commit is contained in:
Wim Taymans 2018-09-05 16:41:07 +02:00
parent 03fdabd155
commit cc842cbdc8
63 changed files with 2253 additions and 1880 deletions

View file

@ -56,11 +56,12 @@ spa_format_video_raw_build(struct spa_pod_builder *builder, uint32_t id,
{
return spa_pod_builder_object(builder,
SPA_TYPE_OBJECT_Format, id,
":", SPA_FORMAT_mediaType, "I", SPA_MEDIA_TYPE_video,
":", SPA_FORMAT_mediaSubtype, "I", SPA_MEDIA_SUBTYPE_raw,
":", SPA_FORMAT_VIDEO_format, "I", &info->format,
":", SPA_FORMAT_VIDEO_size, "R", &info->size,
":", SPA_FORMAT_VIDEO_framerate, "F", &info->framerate);
SPA_FORMAT_mediaType, &SPA_POD_Id(SPA_MEDIA_TYPE_video),
SPA_FORMAT_mediaSubtype, &SPA_POD_Id(SPA_MEDIA_SUBTYPE_raw),
SPA_FORMAT_VIDEO_format, &SPA_POD_Id(info->format),
SPA_FORMAT_VIDEO_size, &SPA_POD_Rectangle(info->size),
SPA_FORMAT_VIDEO_framerate, &SPA_POD_Fraction(info->framerate),
0);
}
static inline int