Type changes

Only allow properties inside objects, this makes it easier to
iterate the object, which is needed for efficiently processing
control streams.
Add a choice type to mark variable properties.
SPA_TYPE_Enum -> SPA_TYPE_Id to avoid confusion with choice enum
Make it easier to allocate and initialize properties on the stack
Make more efficient methods to make objects.
This commit is contained in:
Wim Taymans 2018-09-05 16:41:07 +02:00
parent 03fdabd155
commit cc842cbdc8
63 changed files with 2253 additions and 1880 deletions

View file

@ -47,12 +47,13 @@ spa_format_audio_raw_build(struct spa_pod_builder *builder, uint32_t id, struct
{
return spa_pod_builder_object(builder,
SPA_TYPE_OBJECT_Format, id,
":", SPA_FORMAT_mediaType, "I", SPA_MEDIA_TYPE_audio,
":", SPA_FORMAT_mediaSubtype, "I", SPA_MEDIA_SUBTYPE_raw,
":", SPA_FORMAT_AUDIO_format, "I", info->format,
":", SPA_FORMAT_AUDIO_layout, "I", info->layout,
":", SPA_FORMAT_AUDIO_rate, "i", info->rate,
":", SPA_FORMAT_AUDIO_channels, "i", info->channels);
SPA_FORMAT_mediaType, &SPA_POD_Id(SPA_MEDIA_TYPE_audio),
SPA_FORMAT_mediaSubtype, &SPA_POD_Id(SPA_MEDIA_SUBTYPE_raw),
SPA_FORMAT_AUDIO_format, &SPA_POD_Id(info->format),
SPA_FORMAT_AUDIO_layout, &SPA_POD_Id(info->layout),
SPA_FORMAT_AUDIO_rate, &SPA_POD_Int(info->rate),
SPA_FORMAT_AUDIO_channels, &SPA_POD_Int(info->channels),
0);
}
#ifdef __cplusplus