gst: handle blocking in the _render() function

When we do any other blocking in the render function, we should unblock
and call _wait_preroll() when we go to PAUSED.

We can have this situation when all the buffers are queued in the
pw_stream and we get a new _render() call. We can't get more buffers
from the pool and so we must block and wait.  When we go to PAUSED we
need to unlock and go to _wait_preroll(). Implement this by setting a
pool paused flag that is set when the sink goes to paused, we can then
return a special value that does the wait_preroll().

See !2248
This commit is contained in:
Wim Taymans 2025-01-17 16:33:15 +01:00
parent 85c5d65c97
commit c7ccc5abca
3 changed files with 34 additions and 3 deletions

View file

@ -873,8 +873,15 @@ gst_pipewire_sink_render (GstBaseSink * bsink, GstBuffer * buffer)
pw_thread_loop_unlock (pwsink->stream->core->loop);
if ((res = gst_buffer_pool_acquire_buffer (GST_BUFFER_POOL_CAST (pwsink->stream->pool),
&b, &params)) != GST_FLOW_OK)
res = gst_buffer_pool_acquire_buffer (GST_BUFFER_POOL_CAST (pwsink->stream->pool),
&b, &params);
if (res == GST_FLOW_CUSTOM_ERROR_1) {
res = gst_base_sink_wait_preroll (bsink);
if (res != GST_FLOW_OK)
goto done;
continue;
}
if (res != GST_FLOW_OK)
goto done;
gst_buffer_map (b, &info, GST_MAP_WRITE);
@ -946,9 +953,11 @@ gst_pipewire_sink_change_state (GstElement * element, GstStateChange transition)
pw_thread_loop_lock (this->stream->core->loop);
pw_stream_set_active(this->stream->pwstream, false);
pw_thread_loop_unlock (this->stream->core->loop);
gst_pipewire_pool_set_paused(this->stream->pool, TRUE);
break;
case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
/* stop play ASAP by corking */
gst_pipewire_pool_set_paused(this->stream->pool, TRUE);
pw_thread_loop_lock (this->stream->core->loop);
pw_stream_set_active(this->stream->pwstream, false);
pw_thread_loop_unlock (this->stream->core->loop);
@ -965,6 +974,7 @@ gst_pipewire_sink_change_state (GstElement * element, GstStateChange transition)
* from paused state to playing state which will wait until buffer pool is ready.
* Guarantee to finish preoll if needed to active buffer pool before uncorking and
* starting play */
gst_pipewire_pool_set_paused(this->stream->pool, FALSE);
pw_thread_loop_lock (this->stream->core->loop);
pw_stream_set_active(this->stream->pwstream, true);
pw_thread_loop_unlock (this->stream->core->loop);
@ -1027,4 +1037,4 @@ static gboolean gst_pipewire_sink_event (GstBaseSink *sink, GstEvent *event) {
}
return GST_BASE_SINK_CLASS (parent_class)->event (sink, event);
}
}