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bluez5: stop before freeing things
Make sure all timers are stopped before we clear our state. See #2764
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4 changed files with 7 additions and 4 deletions
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@ -1391,6 +1391,8 @@ static int impl_get_interface(struct spa_handle *handle, const char *type, void
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static int impl_clear(struct spa_handle *handle)
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{
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struct impl *this = (struct impl *) handle;
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do_stop(this);
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if (this->transport)
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spa_hook_remove(&this->transport_listener);
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spa_system_close(this->data_system, this->timerfd);
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