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bluez5: stop before freeing things
Make sure all timers are stopped before we clear our state. See #2764
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4 changed files with 7 additions and 4 deletions
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@ -1452,8 +1452,8 @@ static int impl_clear(struct spa_handle *handle)
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{
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struct impl *this = (struct impl *) handle;
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struct port *port = &this->port;
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if (this->codec_data)
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this->codec->deinit(this->codec_data);
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do_stop(this);
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if (this->codec_props && this->codec->clear_props)
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this->codec->clear_props(this->codec_props);
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if (this->transport)
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