vulkan: handle mmap failure

This commit is contained in:
Wim Taymans 2026-05-06 11:47:53 +02:00
parent 59a5392850
commit bceaf1a212

View file

@ -176,6 +176,11 @@ static VkShaderModule createShaderModule(struct vulkan_compute_state *s, const c
}
data = mmap(NULL, stat.st_size, PROT_READ, MAP_PRIVATE, fd, 0);
if (data == MAP_FAILED) {
spa_log_error(s->log, "can't mmap %s: %m", shaderFile);
close(fd);
return VK_NULL_HANDLE;
}
const VkShaderModuleCreateInfo shaderModuleCreateInfo = {
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,