mirror of
https://gitlab.freedesktop.org/pipewire/pipewire.git
synced 2025-11-05 13:30:02 -05:00
filter: add filter API
The filter API is meant for making generic audio and video filters. It's like a pw_stream but with many in/out ports and no conversion. Eventually the pw_stream will be implemented with the filter. Add some example audio and video filters.
This commit is contained in:
parent
f7d32e78f2
commit
b4b69473d3
9 changed files with 2362 additions and 3 deletions
147
src/examples/audio-dsp-filter.c
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147
src/examples/audio-dsp-filter.c
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@ -0,0 +1,147 @@
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/* PipeWire
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*
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* Copyright © 2019 Wim Taymans
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <stdio.h>
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#include <errno.h>
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#include <time.h>
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#include <math.h>
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#include <sys/mman.h>
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#include <spa/param/audio/format-utils.h>
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#include <spa/param/props.h>
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#include <pipewire/pipewire.h>
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#include <pipewire/filter.h>
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struct data;
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struct port {
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struct data *data;
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};
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struct data {
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struct pw_main_loop *loop;
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struct pw_filter *filter;
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struct port *in_port;
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struct port *out_port;
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};
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/* our data processing function is in general:
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*
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* struct pw_buffer *b;
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* in = pw_filter_dequeue_buffer(filter, in_port);
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* out = pw_filter_dequeue_buffer(filter, out_port);
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*
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* .. do stuff with buffers ...
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*
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* pw_filter_queue_buffer(filter, in_port, in);
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* pw_filter_queue_buffer(filter, out_port, out);
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*
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* For DSP ports, there is a shortcut to directly dequeue, get
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* the data and requeue the buffer with pw_filter_get_dsp_buffer().
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*
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*
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*/
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static void on_process(void *userdata, struct spa_io_position *position)
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{
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struct data *data = userdata;
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float *in, *out;
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uint32_t n_samples = position->clock.duration;
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pw_log_trace("do process %d", n_samples);
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in = pw_filter_get_dsp_buffer(data->in_port, n_samples);
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out = pw_filter_get_dsp_buffer(data->out_port, n_samples);
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memcpy(out, in, n_samples * sizeof(float));
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}
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static const struct pw_filter_events filter_events = {
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PW_VERSION_FILTER_EVENTS,
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.process = on_process,
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};
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int main(int argc, char *argv[])
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{
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struct data data = { 0, };
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pw_init(&argc, &argv);
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/* make a main loop. If you already have another main loop, you can add
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* the fd of this pipewire mainloop to it. */
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data.loop = pw_main_loop_new(NULL);
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/* Create a simple filter, the simple filter manages the core and remote
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* objects for you if you don't need to deal with them.
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*
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* Pass your events and a user_data pointer as the last arguments. This
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* will inform you about the filter state. The most important event
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* you need to listen to is the process event where you need to process
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* the data.
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*/
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data.filter = pw_filter_new_simple(
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pw_main_loop_get_loop(data.loop),
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"audio-filter",
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pw_properties_new(
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PW_KEY_MEDIA_TYPE, "Audio",
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PW_KEY_MEDIA_CATEGORY, "Filter",
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PW_KEY_MEDIA_ROLE, "DSP",
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NULL),
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&filter_events,
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&data);
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/* make an audio DSP input port */
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data.in_port = pw_filter_add_port(data.filter,
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PW_DIRECTION_INPUT,
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PW_FILTER_PORT_FLAG_MAP_BUFFERS,
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sizeof(struct port),
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pw_properties_new(
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PW_KEY_FORMAT_DSP, "32 bit float mono audio",
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PW_KEY_PORT_NAME, "input",
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NULL),
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NULL, 0);
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/* make an audio DSP output port */
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data.out_port = pw_filter_add_port(data.filter,
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PW_DIRECTION_OUTPUT,
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PW_FILTER_PORT_FLAG_MAP_BUFFERS,
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sizeof(struct port),
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pw_properties_new(
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PW_KEY_FORMAT_DSP, "32 bit float mono audio",
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PW_KEY_PORT_NAME, "output",
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NULL),
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NULL, 0);
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/* Now connect this filter. We ask that our process function is
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* called in a realtime thread. */
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pw_filter_connect(data.filter, PW_FILTER_FLAG_RT_PROCESS, NULL, 0);
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/* and wait while we let things run */
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pw_main_loop_run(data.loop);
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pw_filter_destroy(data.filter);
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pw_main_loop_destroy(data.loop);
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return 0;
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}
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@ -23,6 +23,13 @@ executable('export-source',
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dependencies : [pipewire_dep, mathlib],
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)
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executable('audio-dsp-filter',
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'audio-dsp-filter.c',
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c_args : [ '-D_GNU_SOURCE' ],
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install: false,
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dependencies : [pipewire_dep, mathlib],
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)
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executable('export-spa',
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'export-spa.c',
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c_args : [ '-D_GNU_SOURCE' ],
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@ -58,6 +65,13 @@ if sdl_dep.found()
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install: false,
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dependencies : [pipewire_dep, sdl_dep, mathlib],
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)
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executable('video-dsp-play',
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'video-dsp-play.c',
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c_args : [ '-D_GNU_SOURCE' ],
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install: false,
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dependencies : [pipewire_dep, sdl_dep, mathlib],
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)
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executable('local-v4l2',
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'local-v4l2.c',
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c_args : [ '-D_GNU_SOURCE' ],
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@ -77,7 +77,7 @@ static struct {
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#endif
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};
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static uint32_t sdl_format_to_id(Uint32 format)
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static inline uint32_t sdl_format_to_id(Uint32 format)
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{
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size_t i;
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for (i = 0; i < SPA_N_ELEMENTS(sdl_video_formats); i++) {
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@ -87,7 +87,7 @@ static uint32_t sdl_format_to_id(Uint32 format)
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return SPA_VIDEO_FORMAT_UNKNOWN;
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}
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static Uint32 id_to_sdl_format(uint32_t id)
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static inline Uint32 id_to_sdl_format(uint32_t id)
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{
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size_t i;
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for (i = 0; i < SPA_N_ELEMENTS(sdl_video_formats); i++) {
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@ -98,7 +98,7 @@ static Uint32 id_to_sdl_format(uint32_t id)
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}
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static struct spa_pod *sdl_build_formats(SDL_RendererInfo *info, struct spa_pod_builder *b)
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static inline struct spa_pod *sdl_build_formats(SDL_RendererInfo *info, struct spa_pod_builder *b)
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{
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uint32_t i, c;
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struct spa_pod_frame f[2];
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316
src/examples/video-dsp-play.c
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316
src/examples/video-dsp-play.c
Normal file
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@ -0,0 +1,316 @@
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/* PipeWire
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*
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* Copyright © 2019 Wim Taymans
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
|
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <stdio.h>
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#include <unistd.h>
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#include <sys/mman.h>
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#include <spa/param/video/format-utils.h>
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#include <spa/param/props.h>
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#include <spa/debug/format.h>
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#include <pipewire/pipewire.h>
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#include <pipewire/filter.h>
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#define WIDTH 640
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#define HEIGHT 480
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#define BPP 3
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#define MAX_BUFFERS 64
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#include "sdl.h"
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struct pixel {
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float r, g, b, a;
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};
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struct data {
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const char *path;
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SDL_Renderer *renderer;
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SDL_Window *window;
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SDL_Texture *texture;
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SDL_Texture *cursor;
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struct pw_main_loop *loop;
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struct pw_filter *filter;
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struct spa_hook filter_listener;
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void *in_port;
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struct spa_video_info_raw format;
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int32_t stride;
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int counter;
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SDL_Rect rect;
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SDL_Rect cursor_rect;
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};
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static void handle_events(struct data *data)
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{
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_QUIT:
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pw_main_loop_quit(data->loop);
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break;
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}
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}
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}
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/* our data processing function is in general:
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*
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* struct pw_buffer *b;
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* b = pw_filter_dequeue_buffer(port);
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*
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* .. do stuff with buffer ...
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*
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* pw_filter_queue_buffer(port, b);
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*/
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static void
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on_process(void *_data, struct spa_io_position *position)
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{
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struct data *data = _data;
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struct pw_buffer *b;
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struct spa_buffer *buf;
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void *sdata, *ddata;
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int sstride, dstride;
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uint32_t i, j;
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uint8_t *src, *dst;
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b = pw_filter_dequeue_buffer(data->in_port);
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if (b == NULL)
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return;
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buf = b->buffer;
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pw_log_trace("new buffer %p %dx%d", buf, data->format.size.width, data->format.size.height);
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handle_events(data);
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if ((sdata = buf->datas[0].data) == NULL) {
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pw_log_error("no buffer data");
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goto done;
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}
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if (SDL_LockTexture(data->texture, NULL, &ddata, &dstride) < 0) {
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pw_log_error("Couldn't lock texture: %s", SDL_GetError());
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goto done;
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}
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/* copy video image in texture */
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sstride = buf->datas[0].chunk->stride;
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src = sdata;
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dst = ddata;
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for (i = 0; i < data->format.size.height; i++) {
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struct pixel *p = (struct pixel *) src;
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for (j = 0; j < data->format.size.width; j++) {
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dst[j * 4 + 0] = SPA_CLAMP(lrintf(p[j].r * 255.0f), 0, 255);
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dst[j * 4 + 1] = SPA_CLAMP(lrintf(p[j].g * 255.0f), 0, 255);
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dst[j * 4 + 2] = SPA_CLAMP(lrintf(p[j].b * 255.0f), 0, 255);
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dst[j * 4 + 3] = SPA_CLAMP(lrintf(p[j].a * 255.0f), 0, 255);
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}
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src += sstride;
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dst += dstride;
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}
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SDL_UnlockTexture(data->texture);
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SDL_RenderClear(data->renderer);
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SDL_RenderCopy(data->renderer, data->texture, &data->rect, NULL);
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SDL_RenderPresent(data->renderer);
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done:
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pw_filter_queue_buffer(data->in_port, b);
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}
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static void on_filter_state_changed(void *_data, enum pw_filter_state old,
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enum pw_filter_state state, const char *error)
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{
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struct data *data = _data;
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fprintf(stderr, "filter state: \"%s\"\n", pw_filter_state_as_string(state));
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switch (state) {
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case PW_FILTER_STATE_UNCONNECTED:
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pw_main_loop_quit(data->loop);
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break;
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case PW_FILTER_STATE_PAUSED:
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/* because we started inactive, activate ourselves now */
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pw_filter_set_active(data->filter, true);
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break;
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default:
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break;
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}
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}
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static void
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on_filter_param_changed(void *_data, void *port_data, uint32_t id, const struct spa_pod *param)
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{
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struct data *data = _data;
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struct pw_filter *filter = data->filter;
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uint8_t params_buffer[1024];
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struct spa_pod_builder b = SPA_POD_BUILDER_INIT(params_buffer, sizeof(params_buffer));
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const struct spa_pod *params[5];
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Uint32 sdl_format;
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void *d;
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if (id != SPA_PARAM_Format)
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return;
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/* NULL means to clear the format */
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if (param == NULL) {
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pw_filter_update_params(filter, port_data, 0, NULL, 0);
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return;
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}
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fprintf(stderr, "got format:\n");
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spa_debug_format(2, NULL, param);
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/* call a helper function to parse the format for us. */
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spa_format_video_raw_parse(param, &data->format);
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if (data->format.format == SPA_VIDEO_FORMAT_RGBA_F32)
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sdl_format = SDL_PIXELFORMAT_RGBA32;
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else
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sdl_format = SDL_PIXELFORMAT_UNKNOWN;
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if (sdl_format == SDL_PIXELFORMAT_UNKNOWN) {
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pw_filter_update_params(filter, port_data, -EINVAL, NULL, 0);
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return;
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}
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data->texture = SDL_CreateTexture(data->renderer,
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sdl_format,
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SDL_TEXTUREACCESS_STREAMING,
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data->format.size.width,
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data->format.size.height);
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SDL_LockTexture(data->texture, NULL, &d, &data->stride);
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SDL_UnlockTexture(data->texture);
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data->rect.x = 0;
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data->rect.y = 0;
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data->rect.w = data->format.size.width;
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data->rect.h = data->format.size.height;
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/* a SPA_TYPE_OBJECT_ParamBuffers object defines the acceptable size,
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* number, stride etc of the buffers */
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params[0] = spa_pod_builder_add_object(&b,
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SPA_TYPE_OBJECT_ParamBuffers, SPA_PARAM_Buffers,
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SPA_PARAM_BUFFERS_buffers, SPA_POD_CHOICE_RANGE_Int(8, 2, MAX_BUFFERS),
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SPA_PARAM_BUFFERS_blocks, SPA_POD_Int(1),
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SPA_PARAM_BUFFERS_size, SPA_POD_Int(data->stride * data->format.size.height),
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SPA_PARAM_BUFFERS_stride, SPA_POD_Int(data->stride),
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SPA_PARAM_BUFFERS_align, SPA_POD_Int(16));
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/* we are done */
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pw_filter_update_params(filter, port_data, 0, params, 1);
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}
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/* these are the filter events we listen for */
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static const struct pw_filter_events filter_events = {
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PW_VERSION_FILTER_EVENTS,
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.state_changed = on_filter_state_changed,
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.param_changed = on_filter_param_changed,
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.process = on_process,
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};
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int main(int argc, char *argv[])
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{
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struct data data = { 0, };
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const struct spa_pod *params[1];
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|
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pw_init(&argc, &argv);
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/* create a main loop */
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data.loop = pw_main_loop_new(NULL);
|
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|
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/* create a simple filter, the simple filter manages to core and remote
|
||||
* objects for you if you don't need to deal with them
|
||||
*
|
||||
* If you plan to autoconnect your filter, you need to provide at least
|
||||
* media, category and role properties
|
||||
*
|
||||
* Pass your events and a user_data pointer as the last arguments. This
|
||||
* will inform you about the filter state. The most important event
|
||||
* you need to listen to is the process event where you need to consume
|
||||
* the data provided to you.
|
||||
*/
|
||||
data.filter = pw_filter_new_simple(
|
||||
pw_main_loop_get_loop(data.loop),
|
||||
"video-dsp-play",
|
||||
pw_properties_new(
|
||||
PW_KEY_MEDIA_TYPE, "Video",
|
||||
PW_KEY_MEDIA_CATEGORY, "Capture",
|
||||
PW_KEY_MEDIA_ROLE, "DSP",
|
||||
NULL),
|
||||
&filter_events,
|
||||
&data);
|
||||
|
||||
data.path = argc > 1 ? argv[1] : NULL;
|
||||
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
fprintf(stderr, "can't initialize SDL: %s\n", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (SDL_CreateWindowAndRenderer
|
||||
(WIDTH, HEIGHT, SDL_WINDOW_RESIZABLE, &data.window, &data.renderer)) {
|
||||
fprintf(stderr, "can't create window: %s\n", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* build the extra parameters to connect with. To connect, we can provide
|
||||
* a list of supported formats. We use a builder that writes the param
|
||||
* object to the stack. */
|
||||
|
||||
data.in_port = pw_filter_add_port(data.filter,
|
||||
PW_DIRECTION_INPUT,
|
||||
PW_FILTER_PORT_FLAG_MAP_BUFFERS,
|
||||
0,
|
||||
pw_properties_new(
|
||||
PW_KEY_FORMAT_DSP, "32 bit float RGBA video",
|
||||
PW_KEY_PORT_NAME, "input",
|
||||
NULL),
|
||||
params, 1);
|
||||
|
||||
pw_filter_connect(data.filter,
|
||||
0,
|
||||
//PW_FILTER_FLAG_RT_PROCESS,
|
||||
NULL, 0);
|
||||
|
||||
/* do things until we quit the mainloop */
|
||||
pw_main_loop_run(data.loop);
|
||||
|
||||
pw_filter_destroy(data.filter);
|
||||
pw_main_loop_destroy(data.loop);
|
||||
|
||||
SDL_DestroyTexture(data.texture);
|
||||
if (data.cursor)
|
||||
SDL_DestroyTexture(data.cursor);
|
||||
SDL_DestroyRenderer(data.renderer);
|
||||
SDL_DestroyWindow(data.window);
|
||||
|
||||
return 0;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue