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https://gitlab.freedesktop.org/pipewire/pipewire.git
synced 2025-12-17 08:56:49 -05:00
audioconvert: improve noise bits
Make a new noise method called PATTERN and use it to add a slow (every 1024 samples) repeating pattern of -1, 0. Only use this method when we don't already use triangular dither. See #2540
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57f63feb92
commit
ada39f3048
4 changed files with 43 additions and 20 deletions
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@ -255,6 +255,12 @@ static inline void update_noise_c(struct convert *conv, uint32_t n_samples)
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}
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*prev = old;
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break;
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case NOISE_METHOD_PATTERN:
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old = *prev;
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for (n = 0; n < n_samples; n++)
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noise[n] = conv->scale * (1-((old++>>10)&1));
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*prev = old;
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break;
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}
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}
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@ -581,7 +581,7 @@ static inline void update_noise_sse2(struct convert *conv, uint32_t n_samples)
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{
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uint32_t n;
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const uint32_t *r = SPA_PTR_ALIGN(conv->random, 16, uint32_t);
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const int32_t *p = SPA_PTR_ALIGN(conv->prev, 16, int32_t);
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int32_t *p = SPA_PTR_ALIGN(conv->prev, 16, int32_t), op;
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__m128 scale = _mm_set1_ps(conv->scale);
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__m128 out[1];
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float *noise = SPA_PTR_ALIGN(conv->noise, 16, float);
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@ -616,6 +616,12 @@ static inline void update_noise_sse2(struct convert *conv, uint32_t n_samples)
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}
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_mm_store_si128((__m128i*)p, old[0]);
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break;
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case NOISE_METHOD_PATTERN:
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op = *p;
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for (n = 0; n < n_samples; n++)
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noise[n] = conv->scale * (1-((op++>>10)&1));
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*p = op;
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break;
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}
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}
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@ -453,9 +453,6 @@ int convert_init(struct convert *conv)
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conv->scale = 1.0f / (float)(INT32_MAX);
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if (conv->noise_bits > 0)
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conv->scale *= (1 << (conv->noise_bits + 1));
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/* disable dither if not needed */
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if (!need_dither(conv->dst_fmt))
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conv->method = DITHER_METHOD_NONE;
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@ -465,8 +462,21 @@ int convert_init(struct convert *conv)
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return -EINVAL;
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conv->noise_method = dinfo->noise_method;
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if (conv->noise_bits && conv->noise_method == NOISE_METHOD_NONE)
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conv->noise_method = NOISE_METHOD_RECTANGULAR;
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if (conv->noise_bits > 0) {
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switch (conv->noise_method) {
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case NOISE_METHOD_NONE:
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conv->noise_method = NOISE_METHOD_PATTERN;
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conv->scale = -1.0f * (1 << (conv->noise_bits-1));
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break;
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case NOISE_METHOD_RECTANGULAR:
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conv->noise_method = NOISE_METHOD_TRIANGULAR;
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SPA_FALLTHROUGH;
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case NOISE_METHOD_TRIANGULAR:
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case NOISE_METHOD_TRIANGULAR_HF:
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conv->scale *= (1 << (conv->noise_bits-1));
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break;
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}
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}
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if (conv->noise_method < NOISE_METHOD_TRIANGULAR)
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conv->scale *= 0.5f;
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@ -233,6 +233,7 @@ struct convert {
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#define NOISE_METHOD_RECTANGULAR 1
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#define NOISE_METHOD_TRIANGULAR 2
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#define NOISE_METHOD_TRIANGULAR_HF 3
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#define NOISE_METHOD_PATTERN 4
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uint32_t noise_method;
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float *noise;
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uint32_t noise_size;
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