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audioconvert: improve noise bits
Make a new noise method called PATTERN and use it to add a slow (every 1024 samples) repeating pattern of -1, 0. Only use this method when we don't already use triangular dither. See #2540
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parent
57f63feb92
commit
ada39f3048
4 changed files with 43 additions and 20 deletions
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@ -453,9 +453,6 @@ int convert_init(struct convert *conv)
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conv->scale = 1.0f / (float)(INT32_MAX);
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if (conv->noise_bits > 0)
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conv->scale *= (1 << (conv->noise_bits + 1));
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/* disable dither if not needed */
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if (!need_dither(conv->dst_fmt))
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conv->method = DITHER_METHOD_NONE;
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@ -465,8 +462,21 @@ int convert_init(struct convert *conv)
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return -EINVAL;
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conv->noise_method = dinfo->noise_method;
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if (conv->noise_bits && conv->noise_method == NOISE_METHOD_NONE)
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conv->noise_method = NOISE_METHOD_RECTANGULAR;
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if (conv->noise_bits > 0) {
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switch (conv->noise_method) {
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case NOISE_METHOD_NONE:
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conv->noise_method = NOISE_METHOD_PATTERN;
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conv->scale = -1.0f * (1 << (conv->noise_bits-1));
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break;
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case NOISE_METHOD_RECTANGULAR:
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conv->noise_method = NOISE_METHOD_TRIANGULAR;
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SPA_FALLTHROUGH;
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case NOISE_METHOD_TRIANGULAR:
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case NOISE_METHOD_TRIANGULAR_HF:
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conv->scale *= (1 << (conv->noise_bits-1));
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break;
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}
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}
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if (conv->noise_method < NOISE_METHOD_TRIANGULAR)
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conv->scale *= 0.5f;
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