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loop: don't recursively flush
If we are already in the loop thread and flushing, this means we added a new invoke item on the list from a callback. Place the item on the queue and let the flush code take care of it after the callback completes. Required to fix some issues with draining in pulse where a stream is destroyed from the drained callback which then invokes a pause.
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e9fd38512e
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a9c0435317
1 changed files with 5 additions and 1 deletions
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@ -80,6 +80,8 @@ struct impl {
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struct spa_ringbuffer buffer;
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struct spa_ringbuffer buffer;
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uint8_t buffer_data[DATAS_SIZE];
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uint8_t buffer_data[DATAS_SIZE];
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unsigned int flushing:1;
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};
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};
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struct source_impl {
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struct source_impl {
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@ -126,6 +128,7 @@ static void flush_items(struct impl *impl, bool async)
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uint32_t index;
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uint32_t index;
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int res;
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int res;
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impl->flushing = true;
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while (spa_ringbuffer_get_read_index(&impl->buffer, &index) > 0) {
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while (spa_ringbuffer_get_read_index(&impl->buffer, &index) > 0) {
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struct invoke_item *item;
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struct invoke_item *item;
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bool block;
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bool block;
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@ -145,6 +148,7 @@ static void flush_items(struct impl *impl, bool async)
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impl, spa_strerror(res));
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impl, spa_strerror(res));
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}
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}
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}
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}
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impl->flushing = false;
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}
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}
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static int
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static int
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@ -161,7 +165,7 @@ loop_invoke(void *object,
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struct invoke_item *item;
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struct invoke_item *item;
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int res;
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int res;
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if (in_thread) {
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if (in_thread && !impl->flushing) {
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flush_items(impl, false);
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flush_items(impl, false);
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res = func ? func(&impl->loop, false, seq, data, size, user_data) : 0;
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res = func ? func(&impl->loop, false, seq, data, size, user_data) : 0;
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} else {
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} else {
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