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	loop: don't recursively flush
If we are already in the loop thread and flushing, this means we added a new invoke item on the list from a callback. Place the item on the queue and let the flush code take care of it after the callback completes. Required to fix some issues with draining in pulse where a stream is destroyed from the drained callback which then invokes a pause.
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					 1 changed files with 5 additions and 1 deletions
				
			
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					@ -80,6 +80,8 @@ struct impl {
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	struct spa_ringbuffer buffer;
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						struct spa_ringbuffer buffer;
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	uint8_t buffer_data[DATAS_SIZE];
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						uint8_t buffer_data[DATAS_SIZE];
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						unsigned int flushing:1;
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};
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					};
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struct source_impl {
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					struct source_impl {
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					@ -126,6 +128,7 @@ static void flush_items(struct impl *impl, bool async)
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	uint32_t index;
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						uint32_t index;
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	int res;
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						int res;
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						impl->flushing = true;
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	while (spa_ringbuffer_get_read_index(&impl->buffer, &index) > 0) {
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						while (spa_ringbuffer_get_read_index(&impl->buffer, &index) > 0) {
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		struct invoke_item *item;
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							struct invoke_item *item;
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		bool block;
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							bool block;
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					@ -145,6 +148,7 @@ static void flush_items(struct impl *impl, bool async)
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						impl, spa_strerror(res));
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											impl, spa_strerror(res));
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		}
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							}
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	}
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						}
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						impl->flushing = false;
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}
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					}
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static int
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					static int
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					@ -161,7 +165,7 @@ loop_invoke(void *object,
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	struct invoke_item *item;
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						struct invoke_item *item;
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	int res;
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						int res;
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	if (in_thread) {
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						if (in_thread && !impl->flushing) {
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		flush_items(impl, false);
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							flush_items(impl, false);
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		res = func ? func(&impl->loop, false, seq, data, size, user_data) : 0;
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							res = func ? func(&impl->loop, false, seq, data, size, user_data) : 0;
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	} else {
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						} else {
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