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pulse-server: Handle clients that send more than requested
A client can sometimes send more data than we requested. PulseAudio keeps the extra data around, it just asks for more data when it consumed some of it. PipeWire however always tries to keep tlength worth of data, as specified in the PulseAudio docs... Keep track of how much extra data has been sent and keep this around as well. Make sure we flush this extra data as well. Fixes #2626
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3 changed files with 7 additions and 0 deletions
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@ -172,6 +172,10 @@ static int handle_memblock(struct client *client, struct message *msg)
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} else if (filled + msg->length > stream->attr.maxlength) {
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/* overrun */
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stream_send_overflow(stream);
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} else if (filled + msg->length > stream->attr.tlength) {
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stream->extra_tlength = filled + msg->length - stream->attr.tlength;
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pw_log_info("client %p [%s]: received %u more than asked for channel %d",
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client, client->name, stream->extra_tlength, channel);
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}
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/* always write data to ringbuffer, we expect the other side
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@ -163,6 +163,7 @@ void stream_flush(struct stream *stream)
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if (stream->attr.prebuf > 0)
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stream->in_prebuf = true;
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stream->extra_tlength = 0;
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stream->playing_for = 0;
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stream->underrun_for = -1;
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stream->is_underrun = true;
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@ -193,6 +194,7 @@ uint32_t stream_pop_missing(struct stream *stream)
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avail = stream->write_index - stream->read_index;
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missing = stream->attr.tlength;
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missing += stream->extra_tlength;
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missing -= stream->requested;
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missing -= avail;
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@ -97,6 +97,7 @@ struct stream {
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struct sample_spec ss;
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struct channel_map map;
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struct buffer_attr attr;
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uint32_t extra_tlength;
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uint32_t frame_size;
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uint32_t rate;
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uint64_t lat_usec;
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