slave -> follower

We use master/follower terminology everywhere.
This commit is contained in:
Wim Taymans 2020-02-21 10:47:32 +01:00
parent bdeeebfdd4
commit a528189d26
22 changed files with 301 additions and 300 deletions

View file

@ -647,7 +647,7 @@ static void set_loop(struct seq_state *state, double bw)
#define NSEC_TO_CLOCK(c,n) ((n) * (c)->rate.denom / ((c)->rate.num * SPA_NSEC_PER_SEC))
static int update_time(struct seq_state *state, uint64_t nsec, bool slave)
static int update_time(struct seq_state *state, uint64_t nsec, bool follower)
{
snd_seq_queue_status_t *status;
const snd_seq_real_time_t* queue_time;
@ -699,13 +699,13 @@ static int update_time(struct seq_state *state, uint64_t nsec, bool slave)
else if (state->bw == BW_MED)
set_loop(state, BW_MIN);
spa_log_debug(state->log, NAME" %p: slave:%d rate:%f bw:%f err:%f (%f %f %f)",
state, slave, corr, state->bw, err, state->z1, state->z2, state->z3);
spa_log_debug(state->log, NAME" %p: follower:%d rate:%f bw:%f err:%f (%f %f %f)",
state, follower, corr, state->bw, err, state->z1, state->z2, state->z3);
}
state->next_time += state->threshold / corr * 1e9 / state->rate.denom;
if (!slave && state->clock) {
if (!follower && state->clock) {
state->clock->nsec = nsec;
state->clock->position += state->duration;
state->clock->duration = state->duration;
@ -726,7 +726,7 @@ int spa_alsa_seq_process(struct seq_state *state)
res = process_recycle(state);
if (state->slaved) {
if (state->following) {
update_time(state, state->position->clock.nsec, true);
res |= process_read(state);
}
@ -791,7 +791,7 @@ static int set_timers(struct seq_state *state)
spa_system_clock_gettime(state->data_system, CLOCK_MONOTONIC, &now);
state->next_time = SPA_TIMESPEC_TO_NSEC(&now);
if (state->slaved) {
if (state->following) {
set_timeout(state, 0);
} else {
set_timeout(state, state->next_time);
@ -799,7 +799,7 @@ static int set_timers(struct seq_state *state)
return 0;
}
static inline bool is_slaved(struct seq_state *state)
static inline bool is_following(struct seq_state *state)
{
return state->position && state->clock && state->position->clock.id != state->clock->id;
}
@ -811,9 +811,9 @@ int spa_alsa_seq_start(struct seq_state *state)
if (state->started)
return 0;
state->slaved = is_slaved(state);
state->following = is_following(state);
spa_log_debug(state->log, "alsa %p: start slave:%d", state, state->slaved);
spa_log_debug(state->log, "alsa %p: start follower:%d", state, state->following);
if ((res = seq_start(state, &state->event)) < 0)
return res;
@ -844,7 +844,7 @@ int spa_alsa_seq_start(struct seq_state *state)
return 0;
}
static int do_reslave(struct spa_loop *loop,
static int do_reassign_follower(struct spa_loop *loop,
bool async,
uint32_t seq,
const void *data,
@ -856,18 +856,18 @@ static int do_reslave(struct spa_loop *loop,
return 0;
}
int spa_alsa_seq_reslave(struct seq_state *state)
int spa_alsa_seq_reassign_follower(struct seq_state *state)
{
bool slaved;
bool following;
if (!state->started)
return 0;
slaved = is_slaved(state);
if (slaved != state->slaved) {
spa_log_debug(state->log, "alsa %p: reslave %d->%d", state, state->slaved, slaved);
state->slaved = slaved;
spa_loop_invoke(state->data_loop, do_reslave, 0, NULL, 0, true, state);
following = is_following(state);
if (following != state->following) {
spa_log_debug(state->log, "alsa %p: reassign follower %d->%d", state, state->following, following);
state->following = following;
spa_loop_invoke(state->data_loop, do_reassign_follower, 0, NULL, 0, true, state);
}
return 0;
}