avoid following NULL pointers

This commit is contained in:
Wim Taymans 2020-05-20 13:41:48 +02:00
parent a898f21c87
commit a19bab4b16
5 changed files with 25 additions and 20 deletions

View file

@ -679,7 +679,7 @@ static int update_time(struct seq_state *state, uint64_t nsec, bool follower)
{
snd_seq_queue_status_t *status;
const snd_seq_real_time_t* queue_time;
uint64_t queue_real;
uint64_t queue_real, position;
double err, corr;
uint64_t clock_elapsed, queue_elapsed;
@ -688,6 +688,9 @@ static int update_time(struct seq_state *state, uint64_t nsec, bool follower)
state->rate = clock->rate;
state->duration = clock->duration;
state->threshold = state->duration;
position = clock->position;
} else {
position = 0;
}
/* take queue time */
@ -698,12 +701,12 @@ static int update_time(struct seq_state *state, uint64_t nsec, bool follower)
if (state->queue_base == 0) {
state->queue_base = nsec - queue_real;
state->clock_base = state->position->clock.position;
state->clock_base = position;
}
corr = 1.0 - (state->z2 + state->z3);
clock_elapsed = state->position->clock.position - state->clock_base;
clock_elapsed = position - state->clock_base;
state->queue_time = nsec - state->queue_base;
queue_elapsed = NSEC_TO_CLOCK(state->clock, state->queue_time) / corr;
@ -754,7 +757,7 @@ int spa_alsa_seq_process(struct seq_state *state)
res = process_recycle(state);
if (state->following) {
if (state->following && state->position) {
update_time(state, state->position->clock.nsec, true);
res |= process_read(state);
}