Add parent_id

Add parent_id to globals to make hierarchy of interfaces. We can use
this to group interfaces or to describe the owner.
This commit is contained in:
Wim Taymans 2017-07-18 14:58:14 +02:00
parent 1acba78234
commit a003d1a39f
27 changed files with 151 additions and 99 deletions

View file

@ -387,6 +387,7 @@ static const struct spa_node_callbacks node_callbacks = {
struct pw_node *
pw_spa_node_new(struct pw_core *core,
struct pw_resource *owner,
struct pw_global *parent,
const char *name,
bool async,
struct spa_node *node,
@ -411,7 +412,7 @@ pw_spa_node_new(struct pw_core *core,
node->info->items[i].value);
}
this = pw_node_new(core, owner, name, properties, sizeof(struct impl));
this = pw_node_new(core, owner, parent, name, properties, sizeof(struct impl));
if (this == NULL)
return NULL;
@ -498,6 +499,7 @@ setup_props(struct pw_core *core, struct spa_node *spa_node, struct pw_propertie
struct pw_node *pw_spa_node_load(struct pw_core *core,
struct pw_resource *owner,
struct pw_global *parent,
const char *lib,
const char *factory_name,
const char *name,
@ -567,7 +569,7 @@ struct pw_node *pw_spa_node_load(struct pw_core *core,
}
}
this = pw_spa_node_new(core, owner, name, async, spa_node, spa_clock, properties);
this = pw_spa_node_new(core, owner, parent, name, async, spa_node, spa_clock, properties);
impl->hnd = hnd;
impl->handle = handle;
impl->lib = filename;