simplify things with just 1 process function

Make just one process function in spa node. With the io area states
we can do more complicated io patterns.
This commit is contained in:
Wim Taymans 2018-03-16 16:55:25 +01:00
parent e8d0281982
commit 9b0a880afb
21 changed files with 202 additions and 359 deletions

View file

@ -539,7 +539,7 @@ static int do_render(struct spa_loop *loop, bool async, uint32_t seq,
return 0;
}
static int impl_node_process_input(struct spa_node *node)
static int impl_node_process(struct spa_node *node)
{
struct data *d = SPA_CONTAINER_OF(node, struct data, impl_node);
struct spa_buffer *buf;
@ -574,7 +574,7 @@ static const struct spa_node impl_node = {
.port_enum_params = impl_port_enum_params,
.port_set_param = impl_port_set_param,
.port_use_buffers = impl_port_use_buffers,
.process_input = impl_node_process_input,
.process = impl_node_process,
};
static void make_node(struct data *data)

View file

@ -467,7 +467,7 @@ static void fill_s16(struct data *d, void *dest, int avail)
}
}
static int impl_node_process_output(struct spa_node *node)
static int impl_node_process(struct spa_node *node)
{
struct data *d = SPA_CONTAINER_OF(node, struct data, impl_node);
struct buffer *b;
@ -529,7 +529,7 @@ static const struct spa_node impl_node = {
.port_set_param = impl_port_set_param,
.port_use_buffers = impl_port_use_buffers,
.port_reuse_buffer = impl_port_reuse_buffer,
.process_output = impl_node_process_output,
.process = impl_node_process,
};
static void make_node(struct data *data)

View file

@ -433,7 +433,7 @@ static int do_render(struct spa_loop *loop, bool async, uint32_t seq,
return 0;
}
static int impl_node_process_input(struct spa_node *node)
static int impl_node_process(struct spa_node *node)
{
struct data *d = SPA_CONTAINER_OF(node, struct data, impl_node);
int res;
@ -461,7 +461,7 @@ static const struct spa_node impl_node = {
.port_enum_params = impl_port_enum_params,
.port_set_param = impl_port_set_param,
.port_use_buffers = impl_port_use_buffers,
.process_input = impl_node_process_input,
.process = impl_node_process,
};
static void make_nodes(struct data *data)