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	mixer: add properties
Use the propeties from the sink we are mixing and set Audio/Mixer as the media.class.
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					 1 changed files with 9 additions and 7 deletions
				
			
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			@ -96,7 +96,7 @@ static const struct spa_handle_factory *find_factory(struct impl *impl)
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	return NULL;
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}
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static struct pw_node *make_node(struct impl *impl)
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static struct pw_node *make_node(struct impl *impl, struct pw_properties *properties)
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{
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	struct spa_handle *handle;
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	int res;
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			@ -122,8 +122,12 @@ static struct pw_node *make_node(struct impl *impl)
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	}
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	spa_node = iface;
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	pw_properties_set(properties, "media.class", "Audio/Mixer");
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	node = pw_spa_node_new(impl->core, NULL, pw_module_get_global(impl->module),
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			       "audiomixer", PW_SPA_NODE_FLAG_ACTIVATE, spa_node, handle, NULL,
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			       "audiomixer", PW_SPA_NODE_FLAG_ACTIVATE,
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			       spa_node, handle,
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			       properties,
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			       sizeof(struct node_data));
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	nd = pw_spa_node_get_user_data(node);
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			@ -155,16 +159,14 @@ static int on_global(void *data, struct pw_global *global)
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	n = pw_global_get_object(global);
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	properties = pw_node_get_properties(n);
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	if ((str = pw_properties_get(properties, "media.class")) == NULL)
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		return 0;
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	if (strcmp(str, "Audio/Sink") != 0)
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	if ((str = pw_properties_get(properties, "media.class")) == NULL ||
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	    strcmp(str, "Audio/Sink") != 0)
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		return 0;
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	if ((ip = pw_node_get_free_port(n, PW_DIRECTION_INPUT)) == NULL)
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		return 0;
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	node = make_node(impl);
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	node = make_node(impl, pw_properties_copy(properties));
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	op = pw_node_get_free_port(node, PW_DIRECTION_OUTPUT);
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	if (op == NULL)
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		return 0;
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