Remove direction

Direction is tied to the port id.
Handle nodes with fixed ports.
This commit is contained in:
Wim Taymans 2016-08-29 18:31:53 +02:00
parent 7d8e2d53f7
commit 9485bd77e7
25 changed files with 246 additions and 165 deletions

View file

@ -213,7 +213,6 @@ update_state (SpaV4l2Source *this, SpaNodeState state)
this->node_state = state;
event.type = SPA_EVENT_TYPE_STATE_CHANGE;
event.port_id = -1;
event.data = ≻
event.size = sizeof (sc);
sc.state = state;
@ -309,10 +308,10 @@ spa_v4l2_source_node_get_n_ports (SpaNode *node,
if (n_input_ports)
*n_input_ports = 0;
if (n_output_ports)
*n_output_ports = 1;
if (max_input_ports)
*max_input_ports = 0;
if (n_output_ports)
*n_output_ports = 1;
if (max_output_ports)
*max_output_ports = 1;
@ -338,7 +337,6 @@ spa_v4l2_source_node_get_port_ids (SpaNode *node,
static SpaResult
spa_v4l2_source_node_add_port (SpaNode *node,
SpaDirection direction,
uint32_t port_id)
{
return SPA_RESULT_NOT_IMPLEMENTED;
@ -383,6 +381,8 @@ spa_v4l2_source_node_port_enum_formats (SpaNode *node,
this = (SpaV4l2Source *) node->handle;
fprintf (stderr, "%d\n", port_id);
if (port_id != 0)
return SPA_RESULT_INVALID_PORT;